#include "CActorLights.hpp" #include "Graphics/CModel.hpp" namespace urde { CActorLights::CActorLights(u32 unk, const zeus::CVector3f& vec, int a, int b, int c, int d, int e, float f1) : x2a8_(unk), x2ac_(vec), x2b8_b(b), x2bc_a(a), x2cc_(f1 * f1) { x298_24_ = true; x298_25_ = true; x298_28_inArea = (!e && b > 0) ? true : false; x298_29_ = c; x298_30_ = d; x298_31_ = e; x299_24_ = true; } void CActorLights::BuildConstantAmbientLighting() { x299_26_ = true; x298_24_ = true; x29c_ = -1; x2a0_ = -1; } void CActorLights::BuildConstantAmbientLighting(const zeus::CColor& color) { x299_26_ = false; x288_ambientColor = color; x294_aid = kInvalidAreaId; x298_24_ = true; x298_26_ = true; x29c_ = -1; x2a0_ = -1; } void CActorLights::BuildFakeLightList(const std::vector& lights, const zeus::CColor& color) { BuildConstantAmbientLighting(color); x144_dynamicLights = lights; } void CActorLights::BuildFaceLightList(CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb) { } void CActorLights::BuildDynamicLightList(CStateManager& mgr, const zeus::CAABox& aabb) { } void CActorLights::MoveAmbienceToLights(const zeus::CVector3f& vec) { } void CActorLights::ActivateLights(CBooModel& model) const { std::vector lights; if (x298_28_inArea) { if (!x298_26_ || !x299_26_) { model.ActivateLights(lights); return; } } lights.push_back(CLight::BuildLocalAmbient(zeus::CVector3f::skZero, x288_ambientColor)); if (x0_areaLights.size()) { if (x2dc_overrideDist && x299_25_overrideFirstDist) { CLight overrideLight = x0_areaLights[0]; overrideLight.SetColor(overrideLight.GetColor() * (1.f - x2dc_overrideDist / 15.f)); lights.push_back(overrideLight); } else lights.push_back(x0_areaLights[0]); for (auto it = x0_areaLights.begin() + 1 ; it != x0_areaLights.end() ; ++it) { lights.push_back(*it); } } for (const CLight& light : x144_dynamicLights) lights.push_back(light); model.ActivateLights(lights); } const CLight& CActorLights::GetLight(u32 idx) const { if (x298_28_inArea) { if (idx < x0_areaLights.size()) return x0_areaLights[idx]; return x144_dynamicLights[idx - x0_areaLights.size()]; } return x144_dynamicLights[idx]; } u32 CActorLights::GetActiveLightCount() const { if (x298_28_inArea) return x0_areaLights.size() + x144_dynamicLights.size(); return x144_dynamicLights.size(); } }