#ifndef _DNAMP1_ENERGYBALL_HPP_ #define _DNAMP1_ENERGYBALL_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct EnergyBall : IScriptObject { DECL_YAML String<-1> name; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; Value unknown1; Value unknown2; DamageInfo damageInfo1; Value unknown3; UniqueID32 texture; Value soundID1; UniqueID32 particle1; UniqueID32 elsc; Value soundID2; Value unknown4; Value unknown5; UniqueID32 particle2; DamageInfo damageInfo2; Value unknown6; }; } } #endif