#ifndef _DNAMP1_PLAYERSTATECHANGE_HPP_ #define _DNAMP1_PLAYERSTATECHANGE_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct PlayerStateChange : IScriptObject { DECL_YAML String<-1> name; Value unknown; Value item; Value unknown2; Value unknown3; Value unknown4; Value unknown5; }; } } #endif