#include "CCollisionSurface.hpp" namespace urde { CCollisionSurface::CCollisionSurface(const zeus::CVector3f& a, const zeus::CVector3f& b, const zeus::CVector3f& c, u32 flags) : x0_a(a), xc_b(b), x18_c(c), x24_flags(flags) { } zeus::CVector3f CCollisionSurface::GetNormal() const { zeus::CVector3f v1 = xc_b.cross(x0_a); return zeus::CUnitVector3f({v1.y, v1.z, v1.x}, true); } zeus::CPlane CCollisionSurface::GetPlane() const { zeus::CVector3f norm = GetNormal(); return {norm, norm.dot(x0_a)}; } }