#pragma once #include "common.hpp" #include "../gpu.hpp" namespace aurora::gfx { static wgpu::TextureFormat to_wgpu(GX::TextureFormat format) { switch (format) { case GX::TF_C8: case GX::TF_I8: return wgpu::TextureFormat::R8Unorm; case GX::TF_CMPR: if (gpu::g_device.HasFeature(wgpu::FeatureName::TextureCompressionBC)) { return wgpu::TextureFormat::BC1RGBAUnorm; } [[fallthrough]]; default: return wgpu::TextureFormat::RGBA8Unorm; } } ByteBuffer convert_texture(GX::TextureFormat format, uint32_t width, uint32_t height, uint32_t mips, ArrayRef data); } // namespace aurora::gfx