#include "CScriptMidi.hpp" #include "TCastTo.hpp" #include "CSimplePool.hpp" #include "GameGlobalObjects.hpp" #include "CStateManager.hpp" #include "MP1/CInGameGuiManager.hpp" #include "CInGameTweakManagerBase.hpp" namespace urde { CScriptMidi::CScriptMidi(TUniqueId id, const CEntityInfo& info, const std::string& name, bool active, ResId csng, float fadeIn, float fadeOut, s32 volume) : CEntity(id, info, active, name), x40_fadeInTime(fadeIn), x44_fadeOutTime(fadeOut), x48_volume(volume) { x34_song = g_SimplePool->GetObj(SObjectTag{FOURCC('CSNG'), csng}); } void CScriptMidi::StopInternal(float fadeTime) { if (x3c_handle) { CMidiManager::Stop(x3c_handle, fadeTime); x3c_handle.reset(); } } void CScriptMidi::Stop(CStateManager& mgr, float fadeTime) { const CWorld* wld = mgr.GetWorld(); const CGameArea* area = wld->GetAreaAlways(x4_areaId); std::string twkName = CInGameTweakManagerBase::GetIdentifierForMidiEvent(wld->IGetWorldAssetId(), area->GetAreaAssetId(), x10_name); if (g_TweakManager->HasTweakValue(twkName)) { const CTweakValue::Audio& audio = g_TweakManager->GetTweakValue(twkName)->GetAudio(); fadeTime = audio.GetFadeOut(); } StopInternal(fadeTime); } void CScriptMidi::Play(CStateManager& mgr, float fadeTime) { u32 volume = x48_volume; const CWorld* wld = mgr.GetWorld(); const CGameArea* area = wld->GetAreaAlways(x4_areaId); std::string twkName = CInGameTweakManagerBase::GetIdentifierForMidiEvent(wld->IGetWorldAssetId(), area->GetAreaAssetId(), x10_name); if (g_TweakManager->HasTweakValue(twkName)) { const CTweakValue::Audio& audio = g_TweakManager->GetTweakValue(twkName)->GetAudio(); x34_song = g_SimplePool->GetObj(SObjectTag{FOURCC('CSNG'), audio.GetResId()}); fadeTime = audio.GetFadeIn(); volume = audio.GetVolume() * 127.f; } x3c_handle = CMidiManager::Play(*x34_song, fadeTime, false, volume / 127.f); } void CScriptMidi::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptMidi::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { CEntity::AcceptScriptMsg(msg, objId, stateMgr); switch (msg) { case EScriptObjectMessage::Play: if (GetActive()) Play(stateMgr, x40_fadeInTime); break; case EScriptObjectMessage::Stop: if (GetActive()) Stop(stateMgr, x44_fadeOutTime); break; case EScriptObjectMessage::Deactivate: StopInternal(0.f); break; default: break; } } }