#pragma once #include "Runtime/RetroTypes.hpp" #include "Runtime/rstl.hpp" #include "Runtime/Character/CharacterCommon.hpp" #include namespace urde { class CBodyStateCmd { EBodyStateCmd x4_cmd; public: virtual ~CBodyStateCmd() = default; CBodyStateCmd(EBodyStateCmd cmd) : x4_cmd(cmd) {} EBodyStateCmd GetCommandId() const { return x4_cmd; } }; class CBCMeleeAttackCmd : public CBodyStateCmd { pas::ESeverity x8_severity = pas::ESeverity::Invalid; zeus::CVector3f xc_targetPos; bool x18_hasTargetPos = false; public: CBCMeleeAttackCmd() : CBodyStateCmd(EBodyStateCmd::MeleeAttack) {} CBCMeleeAttackCmd(pas::ESeverity severity) : CBodyStateCmd(EBodyStateCmd::MeleeAttack), x8_severity(severity) {} CBCMeleeAttackCmd(pas::ESeverity severity, const zeus::CVector3f& target) : CBodyStateCmd(EBodyStateCmd::MeleeAttack) , x8_severity(severity), xc_targetPos(target), x18_hasTargetPos(true) {} pas::ESeverity GetAttackSeverity() const { return x8_severity; } bool HasAttackTargetPos() const { return x18_hasTargetPos; } const zeus::CVector3f& GetAttackTargetPos() const { return xc_targetPos; } }; class CBCProjectileAttackCmd : public CBodyStateCmd { pas::ESeverity x8_severity = pas::ESeverity::Invalid; zeus::CVector3f xc_target; bool x18_blendAnims = false; public: CBCProjectileAttackCmd() : CBodyStateCmd(EBodyStateCmd::ProjectileAttack) {} CBCProjectileAttackCmd(pas::ESeverity severity, const zeus::CVector3f& vec, bool b) : CBodyStateCmd(EBodyStateCmd::ProjectileAttack), x8_severity(severity), xc_target(vec), x18_blendAnims(b) {} pas::ESeverity GetAttackSeverity() const { return x8_severity; } const zeus::CVector3f& GetTargetPosition() const { return xc_target; } bool BlendTwoClosest() const { return x18_blendAnims; } }; class CBCStepCmd : public CBodyStateCmd { pas::EStepDirection x8_dir = pas::EStepDirection::Invalid; pas::EStepType xc_type = pas::EStepType::Normal; public: CBCStepCmd() : CBodyStateCmd(EBodyStateCmd::Step) {} CBCStepCmd(pas::EStepDirection dir, pas::EStepType type) : CBodyStateCmd(EBodyStateCmd::Step), x8_dir(dir), xc_type(type) {} pas::EStepDirection GetStepDirection() const { return x8_dir; } pas::EStepType GetStepType() const { return xc_type; } }; class CBCJumpCmd : public CBodyStateCmd { pas::EJumpType x8_type = pas::EJumpType::Normal; zeus::CVector3f xc_waypoint1; zeus::CVector3f x18_waypoint2; bool x24_24_wallJump : 1; bool x24_25_startInJumpLoop : 1; public: CBCJumpCmd() : CBodyStateCmd(EBodyStateCmd::Jump) { x24_24_wallJump = false; x24_25_startInJumpLoop = false; } CBCJumpCmd(const zeus::CVector3f& wp1, pas::EJumpType type, bool startInLoop = false) : CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1) { x24_24_wallJump = false; x24_25_startInJumpLoop = startInLoop; } CBCJumpCmd(const zeus::CVector3f& wp1, const zeus::CVector3f& wp2, pas::EJumpType type) : CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1), x18_waypoint2(wp2) { x24_24_wallJump = true; x24_25_startInJumpLoop = false; } pas::EJumpType GetJumpType() const { return x8_type; } const zeus::CVector3f& GetJumpTarget() const { return xc_waypoint1; } const zeus::CVector3f& GetSecondJumpTarget() const { return x18_waypoint2; } bool IsWallJump() const { return x24_24_wallJump; } bool StartInJumpLoop() const { return x24_25_startInJumpLoop; } }; class CBCGenerateCmd : public CBodyStateCmd { pas::EGenerateType x8_type = pas::EGenerateType::Invalid; zeus::CVector3f xc_targetPos; s32 x18_animId = -1; bool x1c_24_targetTransform : 1; bool x1c_25_overrideAnim : 1; public: CBCGenerateCmd() : CBodyStateCmd(EBodyStateCmd::Generate) { x1c_24_targetTransform = false; x1c_25_overrideAnim = false; } CBCGenerateCmd(pas::EGenerateType type) : CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type) { x1c_24_targetTransform = false; x1c_25_overrideAnim = false; } CBCGenerateCmd(pas::EGenerateType type, s32 animId) : CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type), x18_animId(animId) { x1c_24_targetTransform = false; x1c_25_overrideAnim = animId != -1; } CBCGenerateCmd(pas::EGenerateType type, const zeus::CVector3f& vec, bool targetTransform = false, bool overrideAnim = false) : CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type), xc_targetPos(vec) { x1c_24_targetTransform = targetTransform; x1c_25_overrideAnim = overrideAnim; } pas::EGenerateType GetGenerateType() const { return x8_type; } const zeus::CVector3f& GetExitTargetPos() const { return xc_targetPos; } bool HasExitTargetPos() const { return x1c_24_targetTransform; } s32 GetSpecialAnimId() const { return x18_animId; } bool UseSpecialAnimId() const { return x1c_25_overrideAnim; } }; class CBCKnockBackCmd : public CBodyStateCmd { zeus::CVector3f x8_dir; pas::ESeverity x14_severity = pas::ESeverity::Invalid; public: CBCKnockBackCmd() : CBodyStateCmd(EBodyStateCmd::KnockBack) {} CBCKnockBackCmd(const zeus::CVector3f& vec, pas::ESeverity severity) : CBodyStateCmd(EBodyStateCmd::KnockBack), x8_dir(vec), x14_severity(severity) {} const zeus::CVector3f& GetHitDirection() const { return x8_dir; } pas::ESeverity GetHitSeverity() const { return x14_severity; } }; class CBCHurledCmd : public CBodyStateCmd { zeus::CVector3f x8_direction; zeus::CVector3f x14_launchVel; bool x20_startInKnockLoop = false; public: CBCHurledCmd() : CBodyStateCmd(EBodyStateCmd::Hurled) {} CBCHurledCmd(const zeus::CVector3f& dir, const zeus::CVector3f& launchVel, bool startInLoop = false) : CBodyStateCmd(EBodyStateCmd::Hurled) , x8_direction(dir) , x14_launchVel(launchVel) , x20_startInKnockLoop(startInLoop) {} const zeus::CVector3f& GetHitDirection() const { return x8_direction; } const zeus::CVector3f& GetLaunchVelocity() const { return x14_launchVel; } bool GetSkipLaunchState() const { return x20_startInKnockLoop; } void SetSkipLaunchState(bool s) { x20_startInKnockLoop = s; } }; class CBCGetupCmd : public CBodyStateCmd { pas::EGetupType x8_type = pas::EGetupType::Invalid; public: CBCGetupCmd() : CBodyStateCmd(EBodyStateCmd::Getup) {} CBCGetupCmd(pas::EGetupType type) : CBodyStateCmd(EBodyStateCmd::Getup), x8_type(type) {} pas::EGetupType GetGetupType() const { return x8_type; } }; class CBCLoopReactionCmd : public CBodyStateCmd { pas::EReactionType x8_type = pas::EReactionType::Invalid; public: CBCLoopReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopReaction) {} CBCLoopReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopReaction), x8_type(type) {} pas::EReactionType GetReactionType() const { return x8_type; } }; class CBCLoopHitReactionCmd : public CBodyStateCmd { pas::EReactionType x8_type = pas::EReactionType::Invalid; public: CBCLoopHitReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopHitReaction) {} CBCLoopHitReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopHitReaction), x8_type(type) {} pas::EReactionType GetReactionType() const { return x8_type; } }; class CBCKnockDownCmd : public CBodyStateCmd { zeus::CVector3f x8_dir; pas::ESeverity x14_severity = pas::ESeverity::Invalid; public: CBCKnockDownCmd() : CBodyStateCmd(EBodyStateCmd::KnockDown) {} CBCKnockDownCmd(const zeus::CVector3f& vec, pas::ESeverity severity) : CBodyStateCmd(EBodyStateCmd::KnockDown), x8_dir(vec), x14_severity(severity) {} const zeus::CVector3f& GetHitDirection() const { return x8_dir; } pas::ESeverity GetHitSeverity() const { return x14_severity; } }; class CBCSlideCmd : public CBodyStateCmd { pas::ESlideType x8_type = pas::ESlideType::Invalid; zeus::CVector3f xc_dir; public: CBCSlideCmd() : CBodyStateCmd(EBodyStateCmd::Slide) {} CBCSlideCmd(pas::ESlideType type, const zeus::CVector3f& dir) : CBodyStateCmd(EBodyStateCmd::Slide), x8_type(type), xc_dir(dir) {} pas::ESlideType GetSlideType() const { return x8_type; } const zeus::CVector3f& GetSlideDirection() const { return xc_dir; } }; class CBCScriptedCmd : public CBodyStateCmd { s32 x8_anim = -1; bool xc_24_loopAnim : 1; bool xc_25_timedLoop : 1; float x10_loopDur = 0.f; public: CBCScriptedCmd() : CBodyStateCmd(EBodyStateCmd::Scripted) { xc_24_loopAnim = false; xc_25_timedLoop = false; } CBCScriptedCmd(int i, bool b1, bool b2, float f) : CBodyStateCmd(EBodyStateCmd::Scripted), x8_anim(i), x10_loopDur(f) { xc_24_loopAnim = b1; xc_25_timedLoop = b2; } s32 GetAnimId() const { return x8_anim; } bool IsLooped() const { return xc_24_loopAnim; } bool GetUseLoopDuration() const { return xc_25_timedLoop; } float GetLoopDuration() const { return x10_loopDur; } }; class CBCCoverCmd : public CBodyStateCmd { pas::ECoverDirection x8_dir = pas::ECoverDirection::Invalid; zeus::CVector3f xc_targetPos; zeus::CVector3f x18_alignDir; public: CBCCoverCmd() : CBodyStateCmd(EBodyStateCmd::Cover) {} CBCCoverCmd(pas::ECoverDirection dir, const zeus::CVector3f& v1, const zeus::CVector3f& v2) : CBodyStateCmd(EBodyStateCmd::Cover), x8_dir(dir), xc_targetPos(v1), x18_alignDir(v2) {} pas::ECoverDirection GetDirection() const { return x8_dir; } const zeus::CVector3f& GetTarget() const { return xc_targetPos; } const zeus::CVector3f& GetAlignDirection() const { return x18_alignDir; } }; class CBCWallHangCmd : public CBodyStateCmd { TUniqueId x8_wpId = kInvalidUniqueId; public: CBCWallHangCmd() : CBodyStateCmd(EBodyStateCmd::WallHang) {} CBCWallHangCmd(TUniqueId uid) : CBodyStateCmd(EBodyStateCmd::WallHang), x8_wpId(uid) {} TUniqueId GetTarget() const { return x8_wpId; } }; class CBCAdditiveAimCmd : public CBodyStateCmd { public: CBCAdditiveAimCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveAim) {} }; class CBCAdditiveFlinchCmd : public CBodyStateCmd { float x8_weight = 1.f; public: CBCAdditiveFlinchCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch) {} CBCAdditiveFlinchCmd(float f) : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch), x8_weight(f) {} float GetWeight() const { return x8_weight; } }; class CBCAdditiveReactionCmd : public CBodyStateCmd { float x8_weight = 1.f; pas::EAdditiveReactionType xc_type = pas::EAdditiveReactionType::Invalid; bool x10_active = false; public: CBCAdditiveReactionCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveReaction) {} CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float f, bool active) : CBodyStateCmd(EBodyStateCmd::AdditiveReaction), x8_weight(f), xc_type(type), x10_active(active) {} pas::EAdditiveReactionType GetType() const { return xc_type; } float GetWeight() const { return x8_weight; } bool GetIsActive() const { return x10_active; } }; class CBCLoopAttackCmd : public CBodyStateCmd { pas::ELoopAttackType x8_type = pas::ELoopAttackType::Invalid; u32 xc_waitForAnimOver = 0; public: CBCLoopAttackCmd() : CBodyStateCmd(EBodyStateCmd::LoopAttack) {} CBCLoopAttackCmd(pas::ELoopAttackType type) : CBodyStateCmd(EBodyStateCmd::LoopAttack), x8_type(type) {} pas::ELoopAttackType GetAttackType() const { return x8_type; } bool WaitForAnimOver() const { return xc_waitForAnimOver == 1; } }; class CBCTauntCmd : public CBodyStateCmd { pas::ETauntType x8_type = pas::ETauntType::Invalid; public: CBCTauntCmd() : CBodyStateCmd(EBodyStateCmd::Taunt) {} CBCTauntCmd(pas::ETauntType type) : CBodyStateCmd(EBodyStateCmd::Taunt), x8_type(type) {} pas::ETauntType GetTauntType() const { return x8_type; } }; class CBCLocomotionCmd { zeus::CVector3f x0_move; zeus::CVector3f xc_face; float x18_weight; public: CBCLocomotionCmd(const zeus::CVector3f& move, const zeus::CVector3f& face, float weight) : x0_move(move), xc_face(face), x18_weight(weight) {} const zeus::CVector3f& GetMoveVector() const { return x0_move; } const zeus::CVector3f& GetFaceVector() const { return xc_face; } float GetWeight() const { return x18_weight; } }; enum class ESteeringBlendMode { Normal, FullSpeed, Clamped }; class CBodyStateCmdMgr { zeus::CVector3f x0_move; zeus::CVector3f xc_face; zeus::CVector3f x18_target; zeus::CVector3f x24_additiveTarget; ESteeringBlendMode x30_steeringMode = ESteeringBlendMode::Normal; float x34_steeringSpeedMin = 0.f; float x38_steeringSpeedMax = 1.f; float x3c_steeringSpeed = 0.f; rstl::reserved_vector x40_commandTable; u32 xb4_deliveredCmdMask = 0; CBCGetupCmd xb8_getup; CBCStepCmd xc4_step; CBodyStateCmd xd4_die = {EBodyStateCmd::Die}; CBCKnockDownCmd xdc_knockDown; CBCKnockBackCmd xf4_knockBack; CBCMeleeAttackCmd x10c_meleeAttack; CBCProjectileAttackCmd x128_projectileAttack; CBCLoopAttackCmd x144_loopAttack; CBCLoopReactionCmd x154_loopReaction; CBCLoopHitReactionCmd x160_loopHitReaction; CBodyStateCmd x16c_exitState = {EBodyStateCmd::ExitState}; CBodyStateCmd x174_leanFromCover = {EBodyStateCmd::LeanFromCover}; CBodyStateCmd x17c_nextState = {EBodyStateCmd::NextState}; CBodyStateCmd x184_maintainVelocity = {EBodyStateCmd::MaintainVelocity}; CBCGenerateCmd x18c_generate; CBCHurledCmd x1ac_hurled; CBCJumpCmd x1d0_jump; CBCSlideCmd x1f8_slide; CBCTauntCmd x210_taunt; CBCScriptedCmd x21c_scripted; CBCCoverCmd x230_cover; CBCWallHangCmd x254_wallHang; CBodyStateCmd x260_locomotion = {EBodyStateCmd::Locomotion}; CBodyStateCmd x268_additiveIdle = {EBodyStateCmd::AdditiveIdle}; CBCAdditiveAimCmd x270_additiveAim; CBCAdditiveFlinchCmd x278_additiveFlinch; CBCAdditiveReactionCmd x284_additiveReaction; CBodyStateCmd x298_stopReaction = {EBodyStateCmd::StopReaction}; void DeliverCmd(EBodyStateCmd cmd) { xb4_deliveredCmdMask |= (1 << int(cmd)); } public: CBodyStateCmdMgr(); void DeliverCmd(const CBodyStateCmd& cmd) { *x40_commandTable[int(cmd.GetCommandId())] = cmd; DeliverCmd(cmd.GetCommandId()); } void DeliverCmd(const CBCGetupCmd& cmd) { xb8_getup = cmd; DeliverCmd(EBodyStateCmd::Getup); } void DeliverCmd(const CBCStepCmd& cmd) { xc4_step = cmd; DeliverCmd(EBodyStateCmd::Step); } void DeliverCmd(const CBCKnockDownCmd& cmd) { xdc_knockDown = cmd; DeliverCmd(EBodyStateCmd::KnockDown); } void DeliverCmd(const CBCKnockBackCmd& cmd) { xf4_knockBack = cmd; DeliverCmd(EBodyStateCmd::KnockBack); } void DeliverCmd(const CBCMeleeAttackCmd& cmd) { x10c_meleeAttack = cmd; DeliverCmd(EBodyStateCmd::MeleeAttack); } void DeliverCmd(const CBCProjectileAttackCmd& cmd) { x128_projectileAttack = cmd; DeliverCmd(EBodyStateCmd::ProjectileAttack); } void DeliverCmd(const CBCLoopAttackCmd& cmd) { x144_loopAttack = cmd; DeliverCmd(EBodyStateCmd::LoopAttack); } void DeliverCmd(const CBCLoopReactionCmd& cmd) { x154_loopReaction = cmd; DeliverCmd(EBodyStateCmd::LoopReaction); } void DeliverCmd(const CBCLoopHitReactionCmd& cmd) { x160_loopHitReaction = cmd; DeliverCmd(EBodyStateCmd::LoopHitReaction); } void DeliverCmd(const CBCGenerateCmd& cmd) { x18c_generate = cmd; DeliverCmd(EBodyStateCmd::Generate); } void DeliverCmd(const CBCHurledCmd& cmd) { x1ac_hurled = cmd; DeliverCmd(EBodyStateCmd::Hurled); } void DeliverCmd(const CBCJumpCmd& cmd) { x1d0_jump = cmd; DeliverCmd(EBodyStateCmd::Jump); } void DeliverCmd(const CBCSlideCmd& cmd) { x1f8_slide = cmd; DeliverCmd(EBodyStateCmd::Slide); } void DeliverCmd(const CBCTauntCmd& cmd) { x210_taunt = cmd; DeliverCmd(EBodyStateCmd::Taunt); } void DeliverCmd(const CBCScriptedCmd& cmd) { x21c_scripted = cmd; DeliverCmd(EBodyStateCmd::Scripted); } void DeliverCmd(const CBCCoverCmd& cmd) { x230_cover = cmd; DeliverCmd(EBodyStateCmd::Cover); } void DeliverCmd(const CBCWallHangCmd& cmd) { x254_wallHang = cmd; DeliverCmd(EBodyStateCmd::WallHang); } void DeliverCmd(const CBCAdditiveAimCmd& cmd) { x270_additiveAim = cmd; DeliverCmd(EBodyStateCmd::AdditiveAim); } void DeliverCmd(const CBCAdditiveFlinchCmd& cmd) { x278_additiveFlinch = cmd; DeliverCmd(EBodyStateCmd::AdditiveFlinch); } void DeliverCmd(const CBCAdditiveReactionCmd& cmd) { x284_additiveReaction = cmd; DeliverCmd(EBodyStateCmd::AdditiveReaction); } void DeliverCmd(const CBCLocomotionCmd& cmd); void DeliverFaceVector(const zeus::CVector3f& f) { xc_face = f; } void DeliverTargetVector(const zeus::CVector3f& t) { x18_target = t; } void DeliverAdditiveTargetVector(const zeus::CVector3f& t) { x24_additiveTarget = t; } void SetSteeringBlendSpeed(float s) { x3c_steeringSpeed = s; } void SetSteeringBlendMode(ESteeringBlendMode m) { x30_steeringMode = m; } void SetSteeringSpeedRange(float rmin, float rmax) { x34_steeringSpeedMin = rmin; x38_steeringSpeedMax = rmax; } void BlendSteeringCmds(); void Reset(); void ClearLocomotionCmds(); const CBodyStateCmd* GetCmd(EBodyStateCmd cmd) const { if (xb4_deliveredCmdMask & (1 << int(cmd))) return x40_commandTable[int(cmd)]; return nullptr; } const zeus::CVector3f& GetMoveVector() const { return x0_move; } const zeus::CVector3f& GetFaceVector() const { return xc_face; } const zeus::CVector3f& GetTargetVector() const { return x18_target; } void SetTargetVector(const zeus::CVector3f& target) { x18_target = target; } const zeus::CVector3f& GetAdditiveTargetVector() const { return x24_additiveTarget; } }; } // namespace urde