#pragma once #include "Runtime/World/CActor.hpp" namespace urde { class CElementGen; namespace MP1 { class CDroneLaser : public CActor { zeus::CVector3f xe8_ = zeus::skZero3f; TUniqueId xf4_scannerLight = kInvalidUniqueId; TLockedToken xf8_beamDesc; std::unique_ptr x104_beamParticle; void SetScannerLightActive(CStateManager& mgr, bool activate); void RenderBeam(u32 w, float f, const zeus::CColor& col, bool) const; public: CDroneLaser(TUniqueId uid, TAreaId aId, const zeus::CTransform& xf, CAssetId particle); void Accept(IVisitor& visitor) override; void Think(float dt, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override; void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override; void Render(CStateManager& mgr) override; void CalculateRenderBounds() override; void sub_80167754(CStateManager& mgr, const zeus::CVector3f& pos, const zeus::CVector3f& look); }; } // namespace MP1 } // namespace urde