#pragma once #include "Runtime/World/CPatterned.hpp" #include "Runtime/Collision/CJointCollisionDescription.hpp" namespace urde { class CCollisionActorManager; struct SSphereJointInfo; namespace MP1 { class CThardusRockProjectile : public CPatterned { float x568_ = 1.f; u32 x56c_ = 0; TUniqueId x570_ = kInvalidUniqueId; bool x572_ = false; EAnimState x574_ = EAnimState::Invalid; std::unique_ptr x578_collisionManager; std::vector x57c_; // Used to be a pointers to CModelData std::vector x58c_destroyableRocks; CAssetId x59c_stateMachine; u32 x5a0_ = 0; bool x5a4_ = true; float x5a8_ = 0.f; float x5ac_ = 0.f; zeus::CVector3f x5b0_ = zeus::skForward; bool x5bc_ = true; float x5c0_; u32 x5c4_ = 0; u32 x5c8_ = 0; u32 x5cc_ = 0; TUniqueId x5d0_thardusId = kInvalidUniqueId; u32 x5d4_ = 0; u32 x5d8_ = 0; bool x5dc_ = false; bool x5dd_ = false; bool x5de_; void DoExplosion(CStateManager& mgr, CAssetId particleId, const zeus::CVector3f& pos, const zeus::CVector3f& scale, u32 w2); void ExplodeAndShake(CStateManager& mgr, const zeus::CVector3f& pos); void ModifyActorMaterial(CStateManager& mgr, bool remove, EMaterialTypes mat); void SetChildrenActive(CStateManager& mgr, bool active); void InitializeCollisionManager(CStateManager& mgr); void AddSphereCollisionList(const SSphereJointInfo* info, size_t count, std::vector& vecOut); void SetMaterialProperties(const std::unique_ptr& colMgr, CStateManager& mgr); void UpdateDestroyableRockPositions(CStateManager& mgr); void UpdateDestroyableRockCollisionActors(CStateManager& mgr); public: DEFINE_PATTERNED(ThardusRockProjectile); CThardusRockProjectile(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& modelData, const CActorParameters& aParms, const CPatternedInfo& patternedInfo, std::vector&& mDataVec, CAssetId stateMachine, float); void Think(float dt, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr) override; void Render(CStateManager& mgr) override; void sub80203d58() { x328_25_verticalMovement = false; Stop(); x150_momentum = {0.f, 0.f, 2.f * -GetWeight()}; x56c_ = 3; } void Patrol(CStateManager& mgr, EStateMsg msg, float dt) override; void Dead(CStateManager& mgr, EStateMsg msg, float dt) override; void LoopedAttack(CStateManager& mgr, EStateMsg msg, float dt) override; void GetUp(CStateManager& mgr, EStateMsg msg, float dt) override; void Lurk(CStateManager& mgr, EStateMsg msg, float dt) override; bool Delay(CStateManager& mgr, float arg) override; bool AnimOver(CStateManager& mgr, float arg) override; bool ShouldAttack(CStateManager& mgr, float arg) override; bool HitSomething(CStateManager& mgr, float arg) override; bool ShouldMove(CStateManager& mgr, float arg) override; }; } // namespace MP1 } // namespace urde