#include "Runtime/World/CScriptBallTrigger.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/World/CMorphBall.hpp" #include "Runtime/World/CPlayer.hpp" #include "DNAMP1/Tweaks/CTweakPlayer.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { static zeus::CAABox calculate_ball_aabox() { const float extent = 0.33f * g_tweakPlayer->GetPlayerBallHalfExtent(); return {-extent, extent}; } CScriptBallTrigger::CScriptBallTrigger(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos, const zeus::CVector3f& scale, bool active, float f1, float f2, float f3, const zeus::CVector3f& vec, bool b2) : CScriptTrigger(uid, name, info, pos, calculate_ball_aabox(), CDamageInfo(CWeaponMode::Power(), 0.f, 0.f, 0.f), zeus::skZero3f, ETriggerFlags::DetectMorphedPlayer, active, false, false) , x150_force(f1) , x154_minAngle(f2) , x158_maxDistance(f3) , x168_25_stopPlayer(b2) { if (vec.canBeNormalized()) { x15c_forceAngle = vec.normalized(); } } void CScriptBallTrigger::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptBallTrigger::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (msg == EScriptObjectMessage::Deactivate && GetActive()) { mgr.GetPlayer().GetMorphBall()->SetBallBoostState(CMorphBall::EBallBoostState::BoostAvailable); x168_24_canApplyForce = false; } CScriptTrigger::AcceptScriptMsg(msg, uid, mgr); } void CScriptBallTrigger::Think(float dt, CStateManager& mgr) { if (!GetActive()) { return; } CScriptTrigger::Think(dt, mgr); CPlayer& player = mgr.GetPlayer(); if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed) { x168_24_canApplyForce = false; return; } const float ballRadius = player.GetMorphBall()->GetBallRadius(); const zeus::CVector3f radiusPosDif = GetTranslation() - (player.GetTranslation() + zeus::CVector3f{0.f, 0.f, ballRadius}); const float distance = radiusPosDif.magnitude(); if (!x168_24_canApplyForce) { if (distance < ballRadius) { x168_24_canApplyForce = true; } else { const zeus::CVector3f offset = radiusPosDif.normalized(); if (std::cos(zeus::degToRad(x154_minAngle)) < (-offset).dot(x15c_forceAngle) && distance < x158_maxDistance) { const float force = zeus::min((1.f / dt * distance), x150_force * (distance * distance)); player.ApplyForceWR(force * (player.GetMass() * offset), zeus::CAxisAngle()); } } } if (x148_28_playerTriggerProc) { const zeus::CVector3f offset = GetTranslation() - zeus::CVector3f(0.f, 0.f, ballRadius); if (x168_25_stopPlayer) { player.Stop(); } player.MoveToWR(offset, dt); } } void CScriptBallTrigger::InhabitantAdded(CActor& act, CStateManager& /*mgr*/) { if (const TCastToPtr player = act) { player->GetMorphBall()->SetBallBoostState(CMorphBall::EBallBoostState::BoostDisabled); } } void CScriptBallTrigger::InhabitantExited(CActor& act, CStateManager&) { if (const TCastToPtr player = act) { player->GetMorphBall()->SetBallBoostState(CMorphBall::EBallBoostState::BoostAvailable); x168_24_canApplyForce = false; } } } // namespace urde