#pragma once #include #include #include "Runtime/GCNTypes.hpp" #include "Runtime/Character/CharacterCommon.hpp" #include "Runtime/World/CActor.hpp" #include namespace urde { class CScriptCoverPoint : public CActor { bool xe8_26_landHere : 1; bool xe8_27_wallHang : 1; bool xe8_28_stay : 1; bool xe8_29_ : 1; bool xe8_30_attackDirection : 1; float xec_cosHorizontalAngle; float xf0_sinVerticalAngle; float xf4_coverTime; bool xf8_24_crouch : 1; bool xf8_25_inUse : 1 = false; TUniqueId xfa_occupant = kInvalidUniqueId; TUniqueId xfc_retreating = kInvalidUniqueId; std::optional x100_touchBounds; float x11c_timeLeft = 0.f; public: CScriptCoverPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, zeus::CTransform xf, bool active, u32 flags, bool crouch, float horizontalAngle, float verticalAngle, float coverTime); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {} void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Render(CStateManager&) override {} std::optional GetTouchBounds() const override; void SetInUse(bool inUse); bool GetInUse(TUniqueId uid) const; bool ShouldLandHere() const { return xe8_26_landHere; } bool ShouldWallHang() const { return xe8_27_wallHang; } bool ShouldStay() const { return xe8_28_stay; } bool ShouldCrouch() const { return xf8_24_crouch; } bool Blown(const zeus::CVector3f& pos) const; float GetSinSqVerticalAngle() const; float GetCosHorizontalAngle() const { return xec_cosHorizontalAngle; } pas::ECoverDirection GetAttackDirection() const { return xe8_30_attackDirection ? pas::ECoverDirection::Right : pas::ECoverDirection::Left; } void Reserve(TUniqueId id) { xfa_occupant = id; } }; } // namespace urde