#pragma once #include #include "Runtime/rstl.hpp" #include "Runtime/World/CPatterned.hpp" #include namespace urde { class CWeaponDescription; } namespace urde::MP1 { class CAtomicBeta final : public CPatterned { static constexpr u32 kBombCount = 3; rstl::reserved_vector x568_projectileIds; bool x574_beamFired = false; float x578_; float x57c_; float x580_; float x584_; CDamageVulnerability x588_frozenDamage; float x5f0_; zeus::CVector3f x5f4_; TToken x600_electricWeapon; TToken x608_; CDamageInfo x610_projectileDamage; CAssetId x62c_beamParticle; float x630_; float x634_beamRadius; float x638_; float x63c_ = 1.f; float x640_ = 10.f; u16 x644_; u16 x646_; u16 x648_; CSfxHandle x64c_; CSfxHandle x650_; CSfxHandle x654_; void CreateBeams(CStateManager&); void UpdateBeams(CStateManager&, bool); void FreeBeams(CStateManager&); void UpdateOrCreateEmitter(CSfxHandle&, u16, const zeus::CVector3f&, float); void DestroyEmitter(CSfxHandle&); public: DEFINE_PATTERNED(AtomicBeta) CAtomicBeta(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, const CPatternedInfo&, CAssetId, CAssetId, const CDamageInfo&, CAssetId, float, float, float, const CDamageVulnerability&, float, float, float, s16, s16, s16, float); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Think(float, CStateManager&) override; const CDamageVulnerability* GetDamageVulnerability() const override; EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, const CWeaponMode& mode, EProjectileAttrib) const override { return GetDamageVulnerability()->WeaponHits(mode, false) ? EWeaponCollisionResponseTypes::AtomicBeta : EWeaponCollisionResponseTypes::AtomicBetaReflect; } void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override; static bool IsPlayerBeamChargedEnough(const CStateManager& mgr); }; } // namespace urde::MP1