#include "CBeetle.hpp" #include "World/CDamageInfo.hpp" #include "Character/CCharLayoutInfo.hpp" namespace urde { namespace MP1 { CBeetle::CBeetle(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, CPatterned::EFlavorType flavor, CBeetle::EEntranceType, const CDamageInfo&, const CDamageVulnerability&, const zeus::CVector3f&, float, float, float, const CDamageVulnerability&, const CActorParameters& aParams, const rstl::optional_object) : CPatterned(EUnknown::Three, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Ground, EColliderType::One, EBodyType::One, aParams, bool(flavor)) { } } }