#ifndef __URDE_CGUNMOTION_HPP__ #define __URDE_CGUNMOTION_HPP__ #include "RetroTypes.hpp" #include "zeus/CVector3f.hpp" #include "Character/CModelData.hpp" namespace urde { class CGunMotion { CModelData x0_modelData; public: CGunMotion(u32, const zeus::CVector3f& vec); }; } #endif // __URDE_CGUNMOTION_HPP__