#include "CScriptActorKeyframe.hpp" namespace urde { CScriptActorKeyframe::CScriptActorKeyframe(TUniqueId uid, const std::string& name, const CEntityInfo& info, s32 animId, bool b1, float f1, bool b2, u32 w2, bool active, float totalPlayback) : CEntity(uid, info, active, name), x34_animationId(animId), x38_(f1), x3c_(totalPlayback), x40_(f1), x44_24_(b1), x44_25_(b2), x44_26_(w2) { } void CScriptActorKeyframe::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { } void CScriptActorKeyframe::Think(float dt, CStateManager& mgr) { if (x44_25_) ; } void CScriptActorKeyframe::UpdateEntity(TUniqueId, CStateManager&) { } }