#include "CScriptSound.hpp" #include "Character/CModelData.hpp" #include "Collision/CMaterialList.hpp" #include "CActorParameters.hpp" namespace urde { CScriptSound::CScriptSound(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, s16 soundId, bool active, float, float, float, u32, u32, u32, u32, u32, bool, bool, bool, bool, bool, bool, bool, bool, u32) : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId) { } }