#ifndef _DNAMP1_ACTORROTATE_HPP_ #define _DNAMP1_ACTORROTATE_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct ActorRotate : IScriptObject { DECL_YAML String<-1> name; Value rotationOffset; Value timeScale; Value unknown1; Value unknown2; Value active; }; } } #endif