#include #include "Specter/Button.hpp" #include "Specter/ViewResources.hpp" #include "Specter/RootView.hpp" namespace Specter { static LogVisor::LogModule Log("Specter::Button"); void Button::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeData& theme) { } Button::Button(ViewResources& res, View& parentView, IButtonBinding* controlBinding, const std::string& text, Style style, RectangleConstraint constraint) : Button(res, parentView, controlBinding, text, res.themeData().uiText(), style, constraint) {} Button::Button(ViewResources& res, View& parentView, IButtonBinding* controlBinding, const std::string& text, const Zeus::CColor& textColor, Style style, RectangleConstraint constraint) : Control(res, parentView, controlBinding), m_style(style), m_textColor(textColor), m_textStr(text), m_constraint(constraint) { m_bVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 28); if (!res.m_viewRes.m_texVtxFmt) { boo::VertexElementDescriptor vdescs[] = { {m_bVertsBuf, nullptr, boo::VertexSemantic::Position4}, {m_bVertsBuf, nullptr, boo::VertexSemantic::Color} }; m_bVtxFmt = res.m_factory->newVertexFormat(2, vdescs); boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf}; m_bShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, m_bVtxFmt, m_bVertsBuf, nullptr, nullptr, 1, bufs, 0, nullptr); } else { boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf}; m_bShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, res.m_viewRes.m_texVtxFmt, m_bVertsBuf, nullptr, nullptr, 1, bufs, 0, nullptr); } commitResources(res); if (style == Style::Block) { m_verts[0].m_color = res.themeData().button1Inactive(); m_verts[1].m_color = res.themeData().button2Inactive(); m_verts[2].m_color = res.themeData().button1Inactive(); m_verts[3].m_color = res.themeData().button2Inactive(); m_verts[4].m_color = res.themeData().button2Inactive(); for (int i=5 ; i<28 ; ++i) m_verts[i].m_color = res.themeData().button2Inactive(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } else { for (int i=0 ; i<4 ; ++i) m_verts[i].m_color = Zeus::CColor::skClear; m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4); } m_text.reset(new TextView(res, *this, res.m_mainFont, TextView::Alignment::Center)); setText(m_textStr); } void Button::setText(const std::string &text) { setText(text, m_textColor); } void Button::setText(const std::string& text, const Zeus::CColor& textColor) { m_textStr = text; m_textColor = textColor; m_text->typesetGlyphs(text, textColor); float pf = rootView().viewRes().pixelFactor(); float width, height; if (m_style == Style::Block) { std::pair constraint = m_constraint.solve(m_text->nominalWidth() + 12 * pf, 20 * pf); width = constraint.first; height = constraint.second; m_verts[0].m_pos.assign(1, height+1, 0); m_verts[1].m_pos.assign(1, 1, 0); m_verts[2].m_pos.assign(width+1, height+1, 0); m_verts[3].m_pos.assign(width+1, 1, 0); m_verts[4].m_pos.assign(width+1, 1, 0); m_verts[5].m_pos.assign(1, height+1, 0); m_verts[6].m_pos.assign(1, height+1, 0); m_verts[7].m_pos.assign(0, height+1, 0); m_verts[8].m_pos.assign(1, 1, 0); m_verts[9].m_pos.assign(0, 1, 0); m_verts[10].m_pos.assign(0, 1, 0); m_verts[11].m_pos.assign(width+2, height+1, 0); m_verts[12].m_pos.assign(width+2, height+1, 0); m_verts[13].m_pos.assign(width+1, height+1, 0); m_verts[14].m_pos.assign(width+2, 1, 0); m_verts[15].m_pos.assign(width+1, 1, 0); m_verts[16].m_pos.assign(width+1, 1, 0); m_verts[17].m_pos.assign(1, height+2, 0); m_verts[18].m_pos.assign(1, height+2, 0); m_verts[19].m_pos.assign(1, height+1, 0); m_verts[20].m_pos.assign(width+1, height+2, 0); m_verts[21].m_pos.assign(width+1, height+1, 0); m_verts[22].m_pos.assign(width+1, height+1, 0); m_verts[23].m_pos.assign(1, 1, 0); m_verts[24].m_pos.assign(1, 1, 0); m_verts[25].m_pos.assign(1, 0, 0); m_verts[26].m_pos.assign(width+1, 1, 0); m_verts[27].m_pos.assign(width+1, 0, 0); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } else { width = m_text->nominalWidth(); height = 10 * pf; m_verts[0].m_pos.assign(1*pf, -1*pf, 0); m_verts[1].m_pos.assign(1*pf, -2*pf, 0); m_verts[2].m_pos.assign(width, -1*pf, 0); m_verts[3].m_pos.assign(width, -2*pf, 0); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4); } m_nomWidth = width; m_nomHeight = height; } void Button::colorGlyphs(const Zeus::CColor& newColor) { m_textColor = newColor; m_text->colorGlyphs(newColor); } void Button::setInactive() { if (m_style == Style::Block) { m_verts[0].m_color = rootView().themeData().button1Inactive(); m_verts[1].m_color = rootView().themeData().button2Inactive(); m_verts[2].m_color = rootView().themeData().button1Inactive(); m_verts[3].m_color = rootView().themeData().button2Inactive(); m_verts[4].m_color = rootView().themeData().button2Inactive(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } else { for (int i=0 ; i<4 ; ++i) m_verts[i].m_color = Zeus::CColor::skClear; m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4); m_text->colorGlyphs(m_textColor); } } void Button::setHover() { if (m_style == Style::Block) { m_verts[0].m_color = rootView().themeData().button1Hover(); m_verts[1].m_color = rootView().themeData().button2Hover(); m_verts[2].m_color = rootView().themeData().button1Hover(); m_verts[3].m_color = rootView().themeData().button2Hover(); m_verts[4].m_color = rootView().themeData().button2Hover(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } else { for (int i=0 ; i<4 ; ++i) m_verts[i].m_color = m_textColor; m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4); m_text->colorGlyphs(m_textColor); } } void Button::setPressed() { if (m_style == Style::Block) { m_verts[0].m_color = rootView().themeData().button1Press(); m_verts[1].m_color = rootView().themeData().button2Press(); m_verts[2].m_color = rootView().themeData().button1Press(); m_verts[3].m_color = rootView().themeData().button2Press(); m_verts[4].m_color = rootView().themeData().button2Press(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } else { for (int i=0 ; i<4 ; ++i) m_verts[i].m_color = m_textColor; m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4); m_text->colorGlyphs(m_textColor); } } void Button::setDisabled() { if (m_style == Style::Block) { m_verts[0].m_color = rootView().themeData().button1Disabled(); m_verts[1].m_color = rootView().themeData().button2Disabled(); m_verts[2].m_color = rootView().themeData().button1Disabled(); m_verts[3].m_color = rootView().themeData().button2Disabled(); m_verts[4].m_color = rootView().themeData().button2Disabled(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } else { for (int i=0 ; i<4 ; ++i) m_verts[i].m_color = Zeus::CColor::skClear; m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4); Zeus::CColor dimText = m_textColor; dimText[3] *= 0.5; m_text->colorGlyphs(dimText); } } void Button::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { Control::mouseDown(coord, button, mod); m_pressed = true; setPressed(); } void Button::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { Control::mouseUp(coord, button, mod); if (m_pressed && m_hovered) { Log.report(LogVisor::Info, "button '%s' activated", m_textStr.c_str()); if (m_controlBinding && dynamic_cast(m_controlBinding)) static_cast(*m_controlBinding).activated(coord); } m_pressed = false; if (m_hovered) setHover(); else setInactive(); } void Button::mouseEnter(const boo::SWindowCoord& coord) { Control::mouseEnter(coord); m_hovered = true; if (m_pressed) setPressed(); else setHover(); } void Button::mouseLeave(const boo::SWindowCoord& coord) { Control::mouseLeave(coord); m_hovered = false; setInactive(); } void Button::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub) { View::resized(root, sub); boo::SWindowRect textRect = sub; float pf = rootView().viewRes().pixelFactor(); if (m_style == Style::Block) textRect.location[1] += 7 * pf; textRect.location[0] += m_nomWidth / 2; textRect.size[0] = m_nomWidth; textRect.size[1] = m_nomHeight; m_text->resized(root, textRect); } void Button::draw(boo::IGraphicsCommandQueue* gfxQ) { View::draw(gfxQ); gfxQ->setShaderDataBinding(m_bShaderBinding); gfxQ->setDrawPrimitive(boo::Primitive::TriStrips); if (m_style == Style::Block) gfxQ->draw(0, 28); else gfxQ->draw(0, 4); m_text->draw(gfxQ); } }