#include "CMetaAnimBlend.hpp" #include "CMetaAnimFactory.hpp" namespace urde { CMetaAnimBlend::CMetaAnimBlend(CInputStream& in) { x4_animA = CMetaAnimFactory::CreateMetaAnim(in); x8_animB = CMetaAnimFactory::CreateMetaAnim(in); xc_blend = in.readFloatBig(); x10_ = in.readBool(); } std::shared_ptr CMetaAnimBlend::GetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { } void CMetaAnimBlend::GetUniquePrimitives(std::set& primsOut) const { } std::shared_ptr CMetaAnimBlend::VGetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { } }