#include "CParticleGenInfo.hpp" #include "Particle/CParticleGen.hpp" namespace urde { CParticleGenInfo::CParticleGenInfo(const SObjectTag& part, int frameCount, const std::string& boneName, const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode, int a) : x4_part(part), xc_seconds(frameCount / 60.f), x10_boneName(boneName), x28_parentMode(parentMode), x2c_a(a), x30_particleScale(scale) {} static TUniqueId _initializeLight(const std::weak_ptr& system, CStateManager& stateMgr, int lightId) { std::shared_ptr systemRef = system.lock(); if (systemRef->SystemHasLight()) { } return kInvalidUniqueId; } CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr& system, int frameCount, const std::string& boneName, const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode, int a, CStateManager& stateMgr, int lightId) : CParticleGenInfo(part, frameCount, boneName, scale, parentMode, a), x80_system(system) { if (lightId == -1) x84_lightId = kInvalidUniqueId; else x84_lightId = _initializeLight(system, stateMgr, lightId); } void CParticleGenInfoGeneric::AddToRenderer() { } void CParticleGenInfoGeneric::Render() { } void CParticleGenInfoGeneric::Update(float dt, CStateManager& stateMgr) { } void CParticleGenInfoGeneric::SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) { } void CParticleGenInfoGeneric::SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) { } void CParticleGenInfoGeneric::SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) { } void CParticleGenInfoGeneric::SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) { } void CParticleGenInfoGeneric::SetGlobalScale(const zeus::CVector3f& scale) { } void CParticleGenInfoGeneric::SetParticleEmission(bool, CStateManager& stateMgr) { } bool CParticleGenInfoGeneric::IsSystemDeletable() const { } zeus::CAABox CParticleGenInfoGeneric::GetBounds() const { } bool CParticleGenInfoGeneric::HasActiveParticles() const { } void CParticleGenInfoGeneric::DestroyParticles() { } bool CParticleGenInfoGeneric::HasLight() const { } TUniqueId CParticleGenInfoGeneric::GetLightId() const { } void CParticleGenInfoGeneric::SetModulationColor(const zeus::CColor& color) { } }