#ifndef URDE_GAMEMODE_HPP #define URDE_GAMEMODE_HPP #include "Space.hpp" #include "ViewManager.hpp" #include "Runtime/IMain.hpp" namespace urde { class GameMode : public ViewerSpace { std::shared_ptr m_main; struct State : Space::State { DECL_YAML Value showToolbar = true; } m_state; const Space::State& spaceState() const { return m_state; } struct View : specter::View { GameMode& m_gMode; View(GameMode& gMode, specter::ViewResources& res) : specter::View(res, gMode.m_vm.rootView()), m_gMode(gMode) {} void draw(boo::IGraphicsCommandQueue *gfxQ); }; std::unique_ptr m_view; public: GameMode(ViewManager& vm, Space* parent) : ViewerSpace(vm, Class::GameMode, parent) { reloadState(); } GameMode(ViewManager& vm, Space* parent, const GameMode& other) : GameMode(vm, parent) { m_state = other.m_state; reloadState(); } GameMode(ViewManager& vm, Space* parent, ConfigReader& r) : GameMode(vm, parent) { m_state.read(r); reloadState(); } void reloadState() { } virtual specter::View* buildContentView(specter::ViewResources &res) { m_view.reset(new View(*this, res)); return m_view.get(); } void think(); Space* copy(Space *parent) const { return new GameMode(m_vm, parent, *this); } bool usesToolbar() const { return m_state.showToolbar; } }; } #endif // URDE_GAMEMODE_HPP