#include "CMapArea.hpp" #include "GameGlobalObjects.hpp" #include "CMappableObject.hpp" #include "CToken.hpp" #include "World/CWorld.hpp" #include "World/CGameArea.hpp" #include "CResFactory.hpp" namespace urde { CMapArea::CMapArea(CInputStream& in, u32 size) : x0_magic(in.readUint32()), x4_version(in.readUint32Big()), x8_(in.readUint32Big()), xc_(in.readUint32Big()), x10_box(zeus::CAABox::ReadBoundingBoxBig(in)), x28_mappableObjCount(in.readUint32Big()), x2c_vertexCount(in.readUint32Big()), x30_surfaceCount(in.readUint32Big()), x34_size(size - 52) { x44_buf.reset(new u8[x34_size]); in.readUBytesToBuf(x44_buf.get(), x34_size); PostConstruct(); } void CMapArea::PostConstruct() { x38_moStart = x44_buf.get(); x3c_vertexStart = x38_moStart + (x28_mappableObjCount * 0x50); x40_surfaceStart = x40_surfaceStart + (x2c_vertexCount * 12); for (u32 i = 0, j=0 ; i(x38_moStart + j))->PostConstruct(x44_buf.get()); #if __BYTE_ORDER__ != __ORDER_BIG_ENDIAN__ u8* tmp = x3c_vertexStart; for (u32 i = 0 ; i<(x2c_vertexCount*3) ; ++i) { u32* fl = reinterpret_cast(tmp); *fl = SBIG(*fl); tmp += 4; } #endif for (u32 i = 0, j = 0 ; i(x40_surfaceStart + j))->PostConstruct(x44_buf.get()); } static const zeus::CVector3f MinesPostTransforms[3] = { {0.f, 0.f, 200.f}, {0.f, 0.f, 0.f}, {0.f, 0.f, -200.f} }; static const u8 MinesPostTransformIndices[] = { 0, // 00 Transport to Tallon Overworld South 0, // 01 Quarry Access 0, // 02 Main Quarry 0, // 03 Waste Disposal 0, // 04 Save Station Mines A 0, // 05 Security Access A 0, // 06 Ore Processing 0, // 07 Mine Security Station 0, // 08 Research Access 0, // 09 Storage Depot B 0, // 10 Elevator Access A 0, // 11 Security Access B 0, // 12 Storage Depot A 0, // 13 Elite Research 0, // 14 Elevator A 1, // 15 Elite Control Access 1, // 16 Elite Control 1, // 17 Maintenance Tunnel 1, // 18 Ventilation Shaft 2, // 19 Phazon Processing Center 1, // 20 Omega Research 2, // 21 Transport Access 2, // 22 Processing Center Access 1, // 23 Map Station Mines 1, // 24 Dynamo Access 2, // 25 Transport to Magmoor Caverns South 2, // 26 Elite Quarters 1, // 27 Central Dynamo 2, // 28 Elite Quarters Access 1, // 29 Quarantine Access A 1, // 30 Save Station Mines B 2, // 31 Metroid Quarantine B 1, // 32 Metroid Quarantine A 2, // 33 Quarantine Access B 2, // 34 Save Station Mines C 1, // 35 Elevator Access B 2, // 36 Fungal Hall B 1, // 37 Elevator B 2, // 38 Missile Station Mines 2, // 39 Phazon Mining Tunnel 2, // 40 Fungal Hall Access 2, // 41 Fungal Hall A }; zeus::CTransform CMapArea::GetAreaPostTransform(const CWorld& world, TAreaId aid) const { if (world.IGetWorldAssetId() == g_ResFactory->TranslateOriginalToNew(0xB1AC4D65)) // Phazon Mines { const zeus::CTransform& areaXf = world.IGetAreaAlways(aid)->IGetTM(); const zeus::CVector3f& postVec = MinesPostTransforms[MinesPostTransformIndices[aid]]; return zeus::CTransform::Translate(postVec) * areaXf; } else { return world.IGetAreaAlways(aid)->IGetTM(); } } void CMapArea::CMapAreaSurface::PostConstruct(const void *) { } CFactoryFnReturn FMapAreaFactory(const SObjectTag& objTag, CInputStream& in, const CVParamTransfer&, CObjectReference*) { u32 size = g_ResFactory->ResourceSize(objTag); return TToken::GetIObjObjectFor(std::make_unique(in, size)); } }