#ifndef CSCRIPTRELAY_HPP #define CSCRIPTRELAY_HPP #include "CEntity.hpp" namespace urde { class CScriptRelay : public CEntity { TUniqueId x34_nextRelay = kInvalidUniqueId; u32 x38_refCount = 0; public: CScriptRelay(TUniqueId, const std::string&, const CEntityInfo&, bool); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr); void Think(float, CStateManager& stateMgr); void UpdateObjectRef(CStateManager& stateMgr); }; } #endif // CSCRIPTRELAY_HPP