#pragma once #include "World/CPatterned.hpp" #include "Character/CBoneTracking.hpp" #include "Weapon/CProjectileInfo.hpp" namespace urde::MP1 { class CEyeball : public CPatterned { static constexpr std::string_view skEyeLocator = "Laser_LCTR"sv; float x568_attackDelay; float x56c_attackStartTime; CBoneTracking x570_boneTracking; zeus::CVector3f x5a8_targetPosition; CProjectileInfo x5b4_projectileInfo; CAssetId x5dc_beamContactFxId; CAssetId x5e0_beamPulseFxId; CAssetId x5e4_beamTextureId; CAssetId x5e8_beamGlowTextureId; TUniqueId x5ec_projectileId = kInvalidUniqueId; u32 x5f0_currentAnim = 0; s32 x5f4_animIdxs[4]; u16 x604_beamSfxId; CSfxHandle x608_beamSfx = 0; bool x60c_24_canAttack : 1; bool x60c_25_playerInRange : 1; bool x60c_26_alert : 1; bool x60c_27_attackDisabled : 1; bool x60c_28_firingBeam : 1; void CreateBeam(CStateManager&); void FireBeam(CStateManager&, const zeus::CTransform&); void TryFlinch(CStateManager&, int); void UpdateAnimation(); void ResetBeamState(CStateManager&); public: DEFINE_PATTERNED(EyeBall) CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, float attackDelay, float attackStartTime, CAssetId wpscId, const CDamageInfo& dInfo, CAssetId beamContactFxId, CAssetId beamPulseFxId, CAssetId beamTextureId, CAssetId beamGlowTextureId, u32 anim0, u32 anim1, u32 anim2, u32 anim3, u32 beamSfx, bool attackDisabled, const CActorParameters& actParms); void Accept(IVisitor& visitor) override; void PreRender(CStateManager&, const zeus::CFrustum&) override; void Touch(CActor&, CStateManager&) override {} void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float) override; void Think(float, CStateManager&) override; void Flinch(CStateManager&, EStateMsg, float) override; void Active(CStateManager&, EStateMsg, float) override; void InActive(CStateManager&, EStateMsg, float) override; void Cover(CStateManager&, EStateMsg, float) override; bool ShouldAttack(CStateManager&, float) override { return x60c_26_alert; } bool ShouldFire(CStateManager&, float) override { return !x60c_27_attackDisabled; } }; } // namespace urde::MP1