#pragma once #include "World/CPatterned.hpp" #include "World/CGrappleParameters.hpp" #include "World/CScriptPlatform.hpp" namespace urde::MP1 { class CRipper : public CPatterned { CGrappleParameters x568_grappleParams; TUniqueId x598_grapplePoint = kInvalidUniqueId; TUniqueId x59a_platformId = kInvalidUniqueId; bool x59c_24_muted : 1; void ProcessGrapplePoint(CStateManager&); void AddGrapplePoint(CStateManager&); void RemoveGrapplePoint(CStateManager&); void AddPlatform(CStateManager&); void RemovePlatform(CStateManager&); public: DEFINE_PATTERNED(Ripper) CRipper(TUniqueId uid, std::string_view name, EFlavorType type, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms, const CGrappleParameters& grappleParms); void Think(float dt, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, const CWeaponMode& wp, EProjectileAttrib) const override { if (!GetDamageVulnerability()->WeaponHits(wp, false)) return EWeaponCollisionResponseTypes::Unknown82; return EWeaponCollisionResponseTypes::Unknown32; } void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo&, EKnockBackType, bool, float) override; void Patrol(CStateManager&, EStateMsg, float) override; bool PathOver(CStateManager&, float) override { return false; } /* They never give you up, or let you down */ }; class CRipperControlledPlatform : public CScriptPlatform { TUniqueId x358_owner; float x35c_yaw; public: CRipperControlledPlatform(TUniqueId, TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, const zeus::CAABox&, bool, const std::optional>&); }; }