#ifndef _DNAMP1_CTWEAKPLAYERRES_HPP_ #define _DNAMP1_CTWEAKPLAYERRES_HPP_ #include "../../DNACommon/Tweaks/ITweakPlayerRes.hpp" namespace DataSpec { namespace DNAMP1 { struct CTweakPlayerRes : ITweakPlayerRes { DECL_YAML String<-1> m_saveStationIcon; String<-1> m_missileStationIcon; String<-1> m_elevatorIcon; String<-1> m_minesBreakFirstTopIcon; String<-1> m_minesBreakFirstBottomIcon; String<-1> m_minesBreakSecondTopIcon; String<-1> m_minesBreakSecondBottomIcon; String<-1> m_lStickN; String<-1> m_lStickU; String<-1> m_lStickUL; String<-1> m_lStickL; String<-1> m_lStickDL; String<-1> m_lStickD; String<-1> m_lStickDR; String<-1> m_lStickR; String<-1> m_lStickUR; String<-1> m_cStickN; String<-1> m_cStickU; String<-1> m_cStickUL; String<-1> m_cStickL; String<-1> m_cStickDL; String<-1> m_cStickD; String<-1> m_cStickDR; String<-1> m_cStickR; String<-1> m_cStickUR; String<-1> m_lTriggerOut; String<-1> m_lTriggerIn; String<-1> m_rTriggerOut; String<-1> m_rTriggerIn; String<-1> m_startButtonOut; String<-1> m_startButtonIn; String<-1> m_aButtonOut; String<-1> m_aButtonIn; String<-1> m_bButtonOut; String<-1> m_bButtonIn; String<-1> m_xButtonOut; String<-1> m_xButtonIn; String<-1> m_yButtonOut; String<-1> m_yButtonIn; String<-1> m_ballTransitionsANCS; String<-1> m_ballTransitionsPower; String<-1> m_ballTransitionsIce; String<-1> m_ballTransitionsWave; String<-1> m_ballTransitionsPlasma; String<-1> m_ballTransitionsPhazon; String<-1> m_cinePower; String<-1> m_cineIce; String<-1> m_cineWave; String<-1> m_cinePlasma; String<-1> m_cinePhazon; Value m_unkFloat; const std::string& GetSaveStationIcon() const { return m_saveStationIcon; } const std::string& GetMissileStationIcon() const { return m_missileStationIcon; } const std::string& GetElevatorIcon() const { return m_elevatorIcon; } const std::string& GetMinesBreakFirstTopIcon() const { return m_minesBreakFirstTopIcon; } const std::string& GetMinesBreakFirstBottomIcon() const { return m_minesBreakFirstBottomIcon; } const std::string& GetMinesBreakSecondTopIcon() const { return m_minesBreakSecondTopIcon; } const std::string& GetMinesBreakSecondBottomIcon() const { return m_minesBreakSecondBottomIcon; } const std::string& GetLStick(size_t idx) const { return (&m_lStickN)[idx]; } const std::string& GetCStick(size_t idx) const { return (&m_cStickN)[idx]; } const std::string& GetLTrigger(size_t idx) const { return (&m_lTriggerOut)[idx]; } const std::string& GetRTrigger(size_t idx) const { return (&m_rTriggerOut)[idx]; } const std::string& GetStartButton(size_t idx) const { return (&m_startButtonOut)[idx]; } const std::string& GetAButton(size_t idx) const { return (&m_aButtonOut)[idx]; } const std::string& GetBButton(size_t idx) const { return (&m_bButtonOut)[idx]; } const std::string& GetXButton(size_t idx) const { return (&m_xButtonOut)[idx]; } const std::string& GetYButton(size_t idx) const { return (&m_yButtonOut)[idx]; } const std::string& GetBallTransitionsANCS() const { return m_ballTransitionsANCS; } const std::string& GetBallTransitionModel(size_t idx) const { return (&m_ballTransitionsPower)[idx]; } const std::string& GetBeamCineModel(size_t idx) const { return (&m_cinePower)[idx]; } float GetUnkFloat() const { return m_unkFloat; } CTweakPlayerRes() = default; CTweakPlayerRes(athena::io::IStreamReader& in) { read(in); } }; } } #endif // _DNAMP1_CTWEAKPLAYERRES_HPP_