#pragma once #include "World/CPhysicsActor.hpp" #include "World/CHealthInfo.hpp" #include "World/CDamageVulnerability.hpp" namespace urde { class CCollidableSphere; class CCollidableOBBTreeGroup; class CCollidableOBBTreeGroupContainer; class CCollisionActor : public CPhysicsActor { enum class EPrimitiveType { OBBTreeGroup, AABox, Sphere }; EPrimitiveType x258_primitiveType; TUniqueId x25c_owner; zeus::CVector3f x260_boxSize; zeus::CVector3f x26c_center; std::unique_ptr x278_obbContainer; std::unique_ptr x27c_obbTreeGroupPrimitive; std::unique_ptr x280_aaboxPrimitive; std::unique_ptr x284_spherePrimitive; float x288_sphereRadius; CHealthInfo x28c_healthInfo = CHealthInfo(0.f); CDamageVulnerability x294_damageVuln = CDamageVulnerability::NormalVulnerabilty(); TUniqueId x2fc_lastTouched = kInvalidUniqueId; EWeaponCollisionResponseTypes x300_responseType = EWeaponCollisionResponseTypes::EnemyNormal; zeus::CVector3f x304_extendedTouchBounds = zeus::CVector3f::skZero; public: CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&, bool, float, std::string_view name); CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, bool, float, std::string_view name); CCollisionActor(TUniqueId, TAreaId, TUniqueId, bool, float, float, std::string_view name); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); CHealthInfo* HealthInfo(CStateManager&); const CDamageVulnerability* GetDamageVulnerability() const; const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const; void OnScanStateChanged(EScanState, CStateManager&); void Touch(CActor&, CStateManager&); zeus::CVector3f GetOrbitPosition(const CStateManager&) const; const CCollisionPrimitive* GetCollisionPrimitive() const; EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, const CWeaponMode&, EProjectileAttrib) const; zeus::CTransform GetPrimitiveTransform() const; rstl::optional GetTouchBounds() const; void SetDamageVulnerability(const CDamageVulnerability& vuln); const zeus::CVector3f& GetBoxSize() const { return x260_boxSize; } TUniqueId GetOwnerId() const { return x25c_owner; } TUniqueId GetLastTouchedObject() const { return x2fc_lastTouched; } zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const; void SetExtendedTouchBounds(const zeus::CVector3f& boundExt) { x304_extendedTouchBounds = boundExt; } float GetSphereRadius() const { return x288_sphereRadius; } }; } // namespace urde