#pragma once #include "RetroTypes.hpp" #include "Weapon/CWeaponMgr.hpp" #include "Weapon/CWeaponMode.hpp" namespace DataSpec { struct SShotParam; } namespace urde { class CDamageVulnerability; class CDamageInfo { CWeaponMode x0_weaponMode; float x8_damage = 0.f; float xc_radiusDamage = 0.f; float x10_radius = 0.f; float x14_knockback = 0.f; bool x18_noImmunity = false; public: CDamageInfo() = default; CDamageInfo(CInputStream& in) { in.readUint32Big(); x0_weaponMode = CWeaponMode(EWeaponType(in.readUint32Big())); x8_damage = in.readFloatBig(); xc_radiusDamage = x8_damage; x10_radius = in.readFloatBig(); x14_knockback = in.readFloatBig(); } CDamageInfo(const CWeaponMode& mode, float damage, float radius, float knockback) : x0_weaponMode(mode), x8_damage(damage), xc_radiusDamage(damage), x10_radius(radius), x14_knockback(knockback) {} CDamageInfo(const CDamageInfo& other) = default; CDamageInfo(const CDamageInfo&, float); CDamageInfo(const DataSpec::SShotParam& other); CDamageInfo& operator=(const DataSpec::SShotParam& other); const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; } void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; } float GetRadius() const { return x10_radius; } void SetRadius(float r) { x10_radius = r; } float GetKnockBackPower() const { return x14_knockback; } void SetKnockBackPower(float k) { x14_knockback = k; } float GetDamage() const { return x8_damage; } void SetDamage(float d) { x8_damage = d; } float GetDamage(const CDamageVulnerability& dVuln) const; float GetRadiusDamage() const { return xc_radiusDamage; } float GetRadiusDamage(const CDamageVulnerability& dVuln) const; bool NoImmunity() const { return x18_noImmunity; } void SetNoImmunity(bool b) { x18_noImmunity = b; } void MultiplyDamage(float m) { x8_damage *= m; xc_radiusDamage *= m; x14_knockback *= m; } void MultiplyDamageAndRadius(float m) { x8_damage *= m; xc_radiusDamage *= m; x10_radius *= m; x14_knockback *= m; } }; } // namespace urde