#pragma once #include "RetroTypes.hpp" namespace urde { class CEnergyDrainSource { TUniqueId x0_source; float x4_intensity; public: CEnergyDrainSource(TUniqueId src, float intensity); TUniqueId GetEnergyDrainSourceId() const { return x0_source; } void SetEnergyDrainIntensity(float in) { x4_intensity = in; } float GetEnergyDrainIntensity() const { return x4_intensity; } }; } // namespace urde