#pragma once #include "CFluidPlane.hpp" #include "CRipple.hpp" namespace urde { class CFluidUVMotion; class CFluidPlaneCPU : public CFluidPlane { protected: class CTurbulence { float x0_speed; float x4_distance; float x8_freqMax; float xc_freqMin; float x10_phaseMax; float x14_phaseMin; float x18_amplitudeMax; float x1c_amplitudeMin; std::unique_ptr x20_table; // x140 u32 x24_tableCount = 0; // x144 float x28_heightSelPitch = 0.f; // x148 float x2c_ooTurbSpeed; // x14c float x30_ooTurbDistance; // x150 bool x34_hasTurbulence = false; // x154 public: CTurbulence(float speed, float distance, float freqMax, float freqMin, float phaseMax, float phaseMin, float amplitudeMax, float amplitudeMin); float GetHeight(float sel) const { return x20_table[(x24_tableCount - 1) & int(sel * x28_heightSelPitch)]; } float GetOODistance() const { return x30_ooTurbDistance; } float GetOOSpeed() const { return x2c_ooTurbSpeed; } bool HasTurbulence() const { return x34_hasTurbulence; } }; CAssetId xa0_texIdBumpMap; CAssetId xa4_texIdEnvMap; CAssetId xa8_texIdEnvBumpMap; CAssetId xac_texId4; TLockedToken xb0_bumpMap; TLockedToken xc0_envMap; TLockedToken xd0_envBumpMap; TLockedToken xe0_lightmap; zeus::CVector3f xf0_bumpLightDir; float xfc_bumpScale; float x100_tileSize; int x104_tileSubdivisions; float x108_rippleResolution; float x10c_specularMin; float x110_specularMax; float x114_reflectionBlend; float x118_reflectionSize; float x11c_unitsPerLightmapTexel; CTurbulence x120_turbulence; u32 m_maxVertCount; bool m_tessellation = false; mutable bool m_cachedDoubleLightmapBlend; mutable bool m_cachedAdditive; static bool PrepareRipple(const CRipple& ripple, const CFluidPlaneRender::SPatchInfo& info, CFluidPlaneRender::SRippleInfo& rippleOut); void ApplyTurbulence(float t, CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9], const float sineWave[256], const CFluidPlaneRender::SPatchInfo& info, const zeus::CVector3f& areaCenter) const; void ApplyRipple(const CFluidPlaneRender::SRippleInfo& rippleInfo, CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9], const float sineWave[256], const CFluidPlaneRender::SPatchInfo& info) const; void ApplyRipples(const rstl::reserved_vector& rippleInfos, CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9], const float sineWave[256], const CFluidPlaneRender::SPatchInfo& info) const; static void UpdatePatchNoNormals(CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9], const CFluidPlaneRender::SPatchInfo& info); static void UpdatePatchWithNormals(CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9], const CFluidPlaneRender::SPatchInfo& info); bool UpdatePatch(float time, const CFluidPlaneRender::SPatchInfo& info, CFluidPlaneRender::SHFieldSample (&heights)[46][46], u8 (&flags)[9][9], const zeus::CVector3f& areaCenter, const rstl::optional& rippleManager, int fromX, int toX, int fromY, int toY) const; public: CFluidPlaneCPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap, CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel, float tileSize, u32 tileSubdivisions, EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir, float bumpScale, const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax, float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax, float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend, float reflectionSize, float rippleIntensity, u32 maxVertCount); void CreateRipple(const CRipple& ripple, CStateManager& mgr); void CalculateLightmapMatrix(const zeus::CTransform& areaXf, const zeus::CTransform& xf, const zeus::CAABox& aabb, zeus::CMatrix4f& mtxOut) const; CFluidPlaneShader::RenderSetupInfo RenderSetup(const CStateManager& mgr, float, const zeus::CTransform& xf, const zeus::CTransform& areaXf, const zeus::CAABox& aabb, const CScriptWater* water) const; void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf, const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum, const rstl::optional& rippleManager, TUniqueId waterId, const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const; float GetReflectionBlend() const { return x114_reflectionBlend; } float GetSpecularMax() const { return x110_specularMax; } float GetSpecularMin() const { return x10c_specularMin; } float GetReflectionSize() const { return x118_reflectionSize; } float GetBumpScale() const { return xfc_bumpScale; } bool HasBumpMap() const { return xb0_bumpMap.operator bool(); } const CTexture& GetBumpMap() const { return *xb0_bumpMap; } bool HasEnvMap() const { return xc0_envMap.operator bool(); } const CTexture& GetEnvMap() const { return *xc0_envMap; } bool HasEnvBumpMap() const { return xd0_envBumpMap.operator bool(); } const CTexture& GetEnvBumpMap() const { return *xd0_envBumpMap; } bool HasLightMap() const { return xe0_lightmap.operator bool(); } const CTexture& GetLightMap() const { return *xe0_lightmap; } const zeus::CVector3f& GetBumpLightDir() const { return xf0_bumpLightDir; } float GetTileSize() const { return x100_tileSize; } int GetTileSubdivisions() const { return x104_tileSubdivisions; } float GetRippleResolution() const { return x108_rippleResolution; } float GetTurbulenceHeight(float sel) const { return x120_turbulence.GetHeight(sel); } float GetOOTurbulenceDistance() const { return x120_turbulence.GetOODistance(); } float GetOOTurbulenceSpeed() const { return x120_turbulence.GetOOSpeed(); } bool HasTurbulence() const { return x120_turbulence.HasTurbulence(); } }; } // namespace urde