#pragma once #include "CActor.hpp" #include "CFluidPlaneDoor.hpp" #include "CHealthInfo.hpp" #include "CDamageVulnerability.hpp" namespace urde { class CVisorParameters; class CScriptDamageableTrigger : public CActor { public: enum class ECanOrbit { NoOrbit, Orbit, }; zeus::CFrustum xe8_frustum; zeus::CAABox x14c_bounds; CHealthInfo x164_origHInfo; CHealthInfo x16c_hInfo; CDamageVulnerability x174_dVuln; u32 x1dc_faceFlag; float x1e0_alpha = 1.f; zeus::CTransform x1e4_faceDir; zeus::CTransform x214_faceDirInv; zeus::CVector3f x244_faceTranslate; float x250_alphaTimer = 0.f; CFluidPlaneDoor x254_fluidPlane; union { struct { bool x300_24_notOccluded : 1; bool x300_25_alphaOut : 1; bool x300_26_outOfFrustum : 1; bool x300_27_invulnerable : 1; bool x300_28_canOrbit : 1; }; u32 _dummy = 0; }; void SetLinkedObjectAlpha(float a, CStateManager& mgr); float GetPuddleAlphaScale() const; public: CScriptDamageableTrigger(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& position, const zeus::CVector3f& extent, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, u32 faceFlag, CAssetId patternTex1, CAssetId patternTex2, CAssetId colorTex, ECanOrbit canOrbit, bool active, const CVisorParameters& vParams); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, const CWeaponMode&, EProjectileAttrib) const; void Render(const CStateManager& mgr) const; void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const; void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum); const CDamageVulnerability* GetDamageVulnerability() const { return &x174_dVuln; } CHealthInfo* HealthInfo(CStateManager&) { return &x16c_hInfo; } void Think(float, CStateManager&); rstl::optional GetTouchBounds() const; }; } // namespace urde