#pragma once #include "CActor.hpp" #include "CGrappleParameters.hpp" namespace urde { class CScriptGrapplePoint : public CActor { zeus::CAABox xe8_touchBounds; CGrappleParameters x100_parameters; public: CScriptGrapplePoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& transform, bool active, const CGrappleParameters& params); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void Think(float, CStateManager&); void Render(const CStateManager&) const; rstl::optional GetTouchBounds() const; void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const; const CGrappleParameters& GetGrappleParameters() const { return x100_parameters; } }; } // namespace urde