#pragma once #include "World/CEntity.hpp" namespace urde { class CScriptPlayerStateChange : public CEntity { public: enum class EControl { Unfiltered, Filtered }; enum class EControlCommandOption { Unfiltered, Filtered }; private: u32 x34_itemType; u32 x38_itemCount; u32 x3c_itemCapacity; EControl x40_ctrl; EControlCommandOption x44_ctrlCmdOpt; public: CScriptPlayerStateChange(TUniqueId, std::string_view, const CEntityInfo&, bool, u32, u32, u32, EControl, EControlCommandOption); void Accept(IVisitor& visit); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); }; } // namespace urde