#include "CScriptRandomRelay.hpp" #include "CStateManager.hpp" #include "TCastTo.hpp" namespace urde { CScriptRandomRelay::CScriptRandomRelay(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 connCount, s32 variance, bool clamp, bool active) : CEntity(uid, info, active, name) , x34_connectionCount((clamp && connCount > 100) ? 100 : connCount) , x38_variance(variance) , x3c_clamp(clamp) {} void CScriptRandomRelay::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptRandomRelay::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { CEntity::AcceptScriptMsg(msg, objId, stateMgr); if (msg == EScriptObjectMessage::SetToZero) { if (!x30_24_active) return; SendLocalScriptMsgs(EScriptObjectState::Zero, stateMgr); } } void CScriptRandomRelay::SendLocalScriptMsgs(EScriptObjectState state, CStateManager& stateMgr) { if (state != EScriptObjectState::Zero) { SendScriptMsgs(state, stateMgr, EScriptObjectMessage::None); return; } #if 0 std::vector> objs; objs.reserve(10); for (const SConnection& conn : x20_conns) { auto list = stateMgr.GetIdListForScript(conn.x8_objId); auto it = list.first; for (; it != list.second; ++it) { CEntity* ent = stateMgr.ObjectById(it->second); if (ent && ent->GetActive()) objs.emplace_back(ent, conn.x4_msg); } } u32 r0 = x34_connectionCount; if (x3c_clamp) r0 = u32(0.5 + (float(x34_connectionCount) / 100.f)); float fVariance = float(x38_variance) * (2.f * stateMgr.GetActiveRandom()->Float()); #endif } } // namespace urde