#pragma once #include "CEntity.hpp" #include "zeus/CVector3f.hpp" namespace urde { class CScriptRipple : public CEntity { float x34_magnitude; zeus::CVector3f x38_center; public: CScriptRipple(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, bool, float); void Accept(IVisitor&); void Think(float, CStateManager&) {} void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); }; } // namespace urde