#pragma once #include "CActor.hpp" namespace urde { class CScriptSpiderBallAttractionSurface : public CActor { zeus::CVector3f xe8_scale; zeus::CAABox xf4_aabb; public: CScriptSpiderBallAttractionSurface(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, const zeus::CVector3f& scale, bool active); void Accept(IVisitor& visitor); void Think(float dt, CStateManager& mgr); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr); rstl::optional GetTouchBounds() const; void Touch(CActor& actor, CStateManager& mgr); const zeus::CVector3f& GetScale() const { return xe8_scale; } }; } // namespace urde