#pragma once #include "Camera/CGameCamera.hpp" namespace urde { enum class ESpindleInput { Constant, HintToBallDist, HintToBallVOff, HintBallAngle, HintBallRightAngle, HintBallLeftAngle, HintDeltaDist, HintDeltaVOff }; struct SSpindleProperty { u32 x0_flags; ESpindleInput x4_input; float x8_lowOut; float xc_highOut; float x10_lowIn; float x14_highIn; SSpindleProperty(CInputStream& in); void FixupAngles() { x8_lowOut = zeus::degToRad(x8_lowOut); xc_highOut = zeus::degToRad(xc_highOut); } float GetValue(float inVar) const; }; class CScriptSpindleCamera : public CGameCamera { /* * 0x1: Look toward hint * 0x2: Flat look delta * 0x8: force minimum-clamp ball-to-cam azimuth * 0x10: minimum-clamp ball-to-cam azimuth * 0x20: Enable clampedAzimuthFromHintDir * 0x40: Enable distOffsetFromBallDist * 0x80: Use ball pos for cam pos Z (vs. hint pos) * 0x100: Enable deltaAngleScaleWithCamDist * 0x200: Use ball pos for look pos Z (vs. hint pos) * 0x400: unused * 0x800: Variable hint-to-ball direction * 0x1000: Damp look azimuth with hint ball-to-cam azimuth < 10-degrees * 0x2000: Enable deleteHintBallDist * 0x4000: Ignore ball-to-cam azimuth sign */ u32 x188_flags; rstl::reserved_vector x18c_inVars; float x1b0_hintToCamDistMin; float x1b4_hintToCamDistMax; float x1b8_hintToCamVOffMin; float x1bc_hintToCamVOffMax; SSpindleProperty x1c0_targetHintToCamDeltaAngleVel; SSpindleProperty x1d8_deltaAngleScaleWithCamDist; SSpindleProperty x1f0_hintToCamDist; SSpindleProperty x208_distOffsetFromBallDist; SSpindleProperty x220_hintBallToCamAzimuth; SSpindleProperty x238_unused; SSpindleProperty x250_maxHintBallToCamAzimuth; SSpindleProperty x268_camLookRelAzimuth; SSpindleProperty x280_lookPosZOffset; SSpindleProperty x298_camPosZOffset; SSpindleProperty x2b0_clampedAzimuthFromHintDir; SSpindleProperty x2c8_dampingAzimuthSpeed; SSpindleProperty x2e0_targetHintToCamDeltaAngleVelRange; SSpindleProperty x2f8_deleteHintBallDist; SSpindleProperty x310_recoverClampedAzimuthFromHintDir; float x328_maxAzimuthInterpTimer = 0.f; bool x32c_outsideClampedAzimuth = false; zeus::CVector3f x330_lookDir; bool x33c_24_inResetThink; float GetInVar(const SSpindleProperty& seg) const { return x18c_inVars[int(seg.x4_input)]; } public: CScriptSpindleCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, u32 flags, float hintToCamDistMin, float hintToCamDistMax, float hintToCamVOffMin, float hintToCamVOffMax, const SSpindleProperty& targetHintToCamDeltaAngleVel, const SSpindleProperty& deltaAngleScaleWithCamDist, const SSpindleProperty& hintToCamDist, const SSpindleProperty& distOffsetFromBallDist, const SSpindleProperty& hintBallToCamAzimuth, const SSpindleProperty& unused, const SSpindleProperty& maxHintBallToCamAzimuth, const SSpindleProperty& camLookRelAzimuth, const SSpindleProperty& lookPosZOffset, const SSpindleProperty& camPosZOffset, const SSpindleProperty& clampedAzimuthFromHintDir, const SSpindleProperty& dampingAzimuthSpeed, const SSpindleProperty& targetHintToCamDeltaAngleVelRange, const SSpindleProperty& deleteHintBallDist, const SSpindleProperty& recoverClampedAzimuthFromHintDir); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void Think(float, CStateManager&); void Render(const CStateManager&) const; void Reset(const zeus::CTransform& xf, CStateManager& mgr); void ProcessInput(const CFinalInput& input, CStateManager& mgr); }; } // namespace urde