#pragma once #include "RetroTypes.hpp" #include "CToken.hpp" #include "zeus/CColor.hpp" namespace urde { class CTexture; class CActor; class CStateManager; class CVisorFlare { public: enum class EBlendMode { }; class CFlareDef { TToken x0_tex; float x8_f1; float xc_f2; zeus::CColor x10_color; public: CFlareDef(const TToken& tex, float f1, float f2, const zeus::CColor& color) : x0_tex(tex), x8_f1(f1), xc_f2(f2), x10_color(color) { x0_tex.Lock(); } TToken GetTexture() const; zeus::CColor GetColor() { return x10_color; } float GetScale() const; float GetPosition() const; }; private: EBlendMode x0_blendMode; std::vector x4_flareDefs; bool x14_b1; float x18_f1; float x1c_f2; float x20_f3; float x24_ = 0.f; float x28_ = 0.f; u32 x2c_w1; u32 x30_w2; public: CVisorFlare(EBlendMode blendMode, bool, float, float, float, u32, u32, const std::vector& flares); void Update(float dt, const zeus::CVector3f& pos, const CActor* act, CStateManager& mgr); void Render(const zeus::CVector3f& pos, const CStateManager& mgr) const; static rstl::optional LoadFlareDef(CInputStream& in); }; } // namespace urde