#pragma once #include "Graphics/CLight.hpp" namespace urde { class CWorldLight { public: enum class EWorldLightType { LocalAmbient, Directional, Custom, Spot, Spot2, LocalAmbient2, }; private: EWorldLightType x0_type = EWorldLightType::Spot2; zeus::CVector3f x4_color; zeus::CVector3f x10_position; zeus::CVector3f x1c_direction; float x28_q = 0.f; float x2c_cutoffAngle = 0.f; float x30_ = 0.f; bool x34_castShadows = false; float x38_ = 0.f; EFalloffType x3c_falloff = EFalloffType::Linear; float x40_ = 0.f; public: CWorldLight(const CWorldLight&) = default; CWorldLight(CInputStream& in); EWorldLightType GetLightType() const { return x0_type; } const zeus::CVector3f& GetDirection() const { return x1c_direction; } const zeus::CVector3f& GetPosition() const { return x10_position; } bool DoesCastShadows() const { return x34_castShadows; } CLight GetAsCGraphicsLight() const; }; } // namespace urde