#pragma once #include "Runtime/RetroTypes.hpp" #include #include #include #include #include "DataSpec/DNACommon/MetaforceVersionInfo.hpp" #include "Runtime/CMainFlowBase.hpp" namespace hecl { class Console; class CVarManager; } // namespace hecl namespace metaforce { using ERegion = DataSpec::ERegion; using EGame = DataSpec::EGame; class CStopwatch; enum class EGameplayResult { None, Win, Lose, Playing }; class IMain { public: virtual ~IMain() = default; virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr, boo::IWindow* window, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0; virtual void Draw() = 0; virtual bool Proc(float dt) = 0; virtual void Shutdown() = 0; virtual boo::IWindow* GetMainWindow() const = 0; virtual EClientFlowStates GetFlowState() const = 0; virtual void SetFlowState(EClientFlowStates) = 0; virtual size_t GetExpectedIdSize() const = 0; virtual void WarmupShaders() = 0; virtual hecl::Console* Console() const = 0; virtual EGame GetGame() const = 0; virtual ERegion GetRegion() const = 0; virtual bool IsPAL() const = 0; virtual bool IsJapanese() const = 0; virtual bool IsUSA() const = 0; virtual bool IsTrilogy() const = 0; virtual std::string_view GetVersionString() const = 0; virtual void Quit() = 0; virtual bool IsPaused() const = 0; virtual void SetPaused(bool b) = 0; }; } // namespace metaforce