#pragma once #include "RetroTypes.hpp" #include "World/CEffect.hpp" #include "CToken.hpp" #include "Particle/CElementGen.hpp" #include "Particle/CParticleElectric.hpp" #include "Particle/CParticleSwoosh.hpp" namespace urde { class CGenDescription; class CElectricDescription; class CHUDBillboardEffect : public CEffect { std::unique_ptr xe8_generator; zeus::CVector3f xec_translation; zeus::CVector3f xf8_localScale; bool x104_24_renderAsParticleGen : 1; bool x104_25_enableRender : 1; bool x104_26_isElementGen : 1; bool x104_27_runIndefinitely : 1; float x108_timeoutTimer = 0.f; static u32 g_IndirectTexturedBillboardCount; static u32 g_BillboardCount; static float CalcGenRate(); public: CHUDBillboardEffect(const std::experimental::optional>& particle, const std::experimental::optional>& electric, TUniqueId uid, bool active, std::string_view name, float dist, const zeus::CVector3f& scale0, const zeus::CColor& color, const zeus::CVector3f& scale1, const zeus::CVector3f& translation); ~CHUDBillboardEffect(); void Accept(IVisitor& visitor); void Think(float dt, CStateManager& mgr); void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const; void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum); void Render(const CStateManager& mgr) const; bool IsElementGen() const { return x104_26_isElementGen; } void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; } CParticleGen* GetParticleGen() const { return xe8_generator.get(); } static float GetNearClipDistance(CStateManager& mgr); static zeus::CVector3f GetScaleForPOV(CStateManager& mgr); }; } // namespace urde