#include "Runtime/Graphics/CLight.hpp" #include namespace urde { static const zeus::CVector3f kDefaultPosition(0.f, 0.f, 0.f); static const zeus::CVector3f kDefaultDirection(0.f, -1.f, 0.f); float CLight::CalculateLightRadius() const { if (x28_distL < FLT_EPSILON && x2c_distQ < FLT_EPSILON) return FLT_MAX; float intens = GetIntensity(); if (x2c_distQ > FLT_EPSILON) { if (intens <= FLT_EPSILON) return 0.f; return std::sqrt(intens / (0.0588235f * x2c_distQ)); } if (x28_distL > FLT_EPSILON) return intens / (0.0588235f * x28_distL); return 0.f; } float CLight::GetIntensity() const { if (x4c_24_intensityDirty) { const_cast(this)->x4c_24_intensityDirty = false; float coef = 1.f; if (x1c_type == ELightType::Custom) coef = x30_angleC; const_cast(this)->x48_cachedIntensity = coef * std::max(x18_color.r(), std::max(x18_color.g(), x18_color.b())); } return x48_cachedIntensity; } float CLight::GetRadius() const { if (x4c_25_radiusDirty) { const_cast(this)->x44_cachedRadius = CalculateLightRadius(); const_cast(this)->x4c_25_radiusDirty = false; } return x44_cachedRadius; } CLight::CLight(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CColor& color, float distC, float distL, float distQ, float angleC, float angleL, float angleQ) : x0_pos(pos) , xc_dir(dir) , x18_color(color) , x1c_type(ELightType::Custom) , x20_spotCutoff(0.f) , x24_distC(distC) , x28_distL(distL) , x2c_distQ(distQ) , x30_angleC(angleC) , x34_angleL(angleL) , x38_angleQ(angleQ) , x44_cachedRadius(0.f) , x48_cachedIntensity(0.f) , x4c_24_intensityDirty(true) , x4c_25_radiusDirty(true) {} CLight::CLight(ELightType type, const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CColor& color, float cutoff) : x0_pos(pos) , xc_dir(dir) , x18_color(color) , x1c_type(type) , x20_spotCutoff(cutoff) , x24_distC(1.f) , x28_distL(0.f) , x2c_distQ(0.f) , x30_angleC(1.f) , x34_angleL(0.f) , x38_angleQ(0.f) , x44_cachedRadius(0.f) , x48_cachedIntensity(0.f) , x4c_24_intensityDirty(true) , x4c_25_radiusDirty(true) { switch (type) { case ELightType::Spot: { float cosCutoff = std::cos(zeus::degToRad(cutoff)); x30_angleC = 0.f; x34_angleL = -cosCutoff / (1.0 - cosCutoff); x38_angleQ = 1.f / (1.0 - cosCutoff); break; } case ELightType::Directional: { x24_distC = 1.f; x28_distL = 0.f; x2c_distQ = 0.f; break; } default: break; } } zeus::CColor CLight::GetNormalIndependentLightingAtPoint(const zeus::CVector3f& point) const { if (x1c_type == ELightType::LocalAmbient) return x18_color; float dist = std::max((x0_pos - point).magnitude(), FLT_EPSILON); return x18_color * (1.f / (x2c_distQ * dist * dist + x28_distL * dist + x24_distC)); } CLight CLight::BuildDirectional(const zeus::CVector3f& dir, const zeus::CColor& color) { return CLight(ELightType::Directional, kDefaultPosition, dir, color, 180.f); } CLight CLight::BuildSpot(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CColor& color, float angle) { return CLight(ELightType::Spot, pos, dir, color, angle); } CLight CLight::BuildPoint(const zeus::CVector3f& pos, const zeus::CColor& color) { return CLight(ELightType::Point, pos, kDefaultDirection, color, 180.f); } CLight CLight::BuildCustom(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CColor& color, float distC, float distL, float distQ, float angleC, float angleL, float angleQ) { return CLight(pos, dir, color, distC, distL, distQ, angleC, angleL, angleQ); } CLight CLight::BuildLocalAmbient(const zeus::CVector3f& pos, const zeus::CColor& color) { return CLight(ELightType::LocalAmbient, pos, kDefaultDirection, color, 180.f); } } // namespace urde