#pragma once #include #include #include "Runtime/World/CActor.hpp" #include "Runtime/World/CDamageInfo.hpp" #include #include namespace urde { // TODO - Phil: Figure out what each of the DetectProjectiles actually mean enum class ETriggerFlags : u32 { None = 0, DetectPlayer = (1 << 0), DetectAI = (1 << 1), DetectProjectiles1 = (1 << 2), DetectProjectiles2 = (1 << 3), DetectProjectiles3 = (1 << 4), DetectProjectiles4 = (1 << 5), DetectBombs = (1 << 6), DetectPowerBombs = (1 << 7), DetectProjectiles5 = (1 << 8), DetectProjectiles6 = (1 << 9), DetectProjectiles7 = (1 << 10), KillOnEnter = (1 << 11), DetectMorphedPlayer = (1 << 12), UseCollisionImpulses = (1 << 13), DetectCamera = (1 << 14), UseBooleanIntersection = (1 << 15), DetectUnmorphedPlayer = (1 << 16), BlockEnvironmentalEffects = (1 << 17) }; ENABLE_BITWISE_ENUM(ETriggerFlags) class CScriptTrigger : public CActor { public: class CObjectTracker { TUniqueId x0_id; public: explicit CObjectTracker(TUniqueId id) : x0_id(id) {} TUniqueId GetObjectId() const { return x0_id; } bool operator==(const CObjectTracker& other) const { return x0_id == other.x0_id; } }; protected: std::list xe8_inhabitants; CDamageInfo x100_damageInfo; zeus::CVector3f x11c_forceField; float x128_forceMagnitude; ETriggerFlags x12c_flags; zeus::CAABox x130_bounds; union { struct { bool x148_24_detectCamera : 1; bool x148_25_camSubmerged : 1; bool x148_26_deactivateOnEntered : 1; bool x148_27_deactivateOnExited : 1; bool x148_28_playerTriggerProc : 1; bool x148_29_didPhazonDamage : 1; }; u8 dummy = 0; }; public: CScriptTrigger(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos, const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce, ETriggerFlags triggerFlags, bool, bool, bool); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; virtual void InhabitantRejected(CActor&, CStateManager&) {} virtual void InhabitantExited(CActor&, CStateManager&) {} virtual void InhabitantIdle(CActor&, CStateManager&) {} virtual void InhabitantAdded(CActor&, CStateManager&) {} CObjectTracker* FindObject(TUniqueId); void UpdateInhabitants(float, CStateManager&); std::list& GetInhabitants(); std::optional GetTouchBounds() const override; void Touch(CActor&, CStateManager&) override; const zeus::CAABox& GetTriggerBoundsOR() const { return x130_bounds; } zeus::CAABox GetTriggerBoundsWR() const; const CDamageInfo& GetDamageInfo() const { return x100_damageInfo; } ETriggerFlags GetTriggerFlags() const { return x12c_flags; } float GetForceMagnitude() const { return x128_forceMagnitude; } const zeus::CVector3f& GetForceVector() const { return x11c_forceField; } void SetForceVector(const zeus::CVector3f& force) { x11c_forceField = force; x128_forceMagnitude = x11c_forceField.magnitude(); } bool IsPlayerTriggerProc() const { return x148_28_playerTriggerProc; } }; } // namespace urde