#ifndef URDE_PROJECT_MANAGER_HPP #define URDE_PROJECT_MANAGER_HPP #include #include #include "ProjectResourceFactoryMP1.hpp" #include "Runtime/CSimplePool.hpp" #include "hecl/Runtime.hpp" #include "MP1/MP1.hpp" namespace urde { class ViewManager; using ConfigReader = athena::io::YAMLDocReader; using ConfigWriter = athena::io::YAMLDocWriter; class ProjectResourcePool : public CSimplePool { class ProjectManager& m_parent; public: ProjectResourcePool(IFactory& factory, ProjectManager& parent) : CSimplePool(factory), m_parent(parent) {} CToken GetObj(const char*); CToken GetObj(const char*, const CVParamTransfer&); }; class ProjectManager { ViewManager& m_vm; std::unique_ptr m_proj; static bool m_registeredSpecs; hecl::ClientProcess m_clientProc; ProjectResourceFactoryMP1 m_factoryMP1; ProjectResourcePool m_objStore; std::experimental::optional m_mainMP1; public: static ProjectManager* g_SharedManager; ProjectManager(ViewManager& vm); operator bool() const {return m_proj.operator bool();} hecl::Database::Project* project() {return m_proj.get();} ProjectResourcePool& objectStore() {return m_objStore;} ProjectResourceFactoryMP1& resourceFactoryMP1() {return m_factoryMP1;} SObjectTag TagFromPath(const hecl::SystemChar* path) const { return m_factoryMP1.ProjectResourceFactoryBase::TagFromPath(path); } bool newProject(const hecl::SystemString& path); bool openProject(const hecl::SystemString& path); bool extractGame(const hecl::SystemString& path); bool saveProject(); void mainUpdate(); void asyncIdle(); void shutdown(); }; } #endif // URDE_PROJECT_MANAGER_HPP