#include "CAnimData.hpp" #include "CCharacterInfo.hpp" #include "CCharLayoutInfo.hpp" #include "Graphics/CSkinnedModel.hpp" #include "CCharacterFactory.hpp" #include "CAnimationManager.hpp" #include "CTransitionManager.hpp" #include "CAdditiveAnimPlayback.hpp" #include "CBoolPOINode.hpp" #include "CInt32POINode.hpp" #include "CParticlePOINode.hpp" #include "CSoundPOINode.hpp" #include "CParticleGenInfo.hpp" #include "IAnimReader.hpp" #include "CAnimTreeNode.hpp" #include "CAnimPerSegmentData.hpp" #include "CSegStatementSet.hpp" #include "CStateManager.hpp" namespace urde { rstl::reserved_vectorCAnimData::g_BoolPOINodes; rstl::reserved_vector CAnimData::g_Int32POINodes; rstl::reserved_vector CAnimData::g_ParticlePOINodes; rstl::reserved_vector CAnimData::g_SoundPOINodes; void CAnimData::FreeCache() { } void CAnimData::InitializeCache() { } CAnimData::CAnimData(ResId id, const CCharacterInfo& character, int defaultAnim, int charIdx, bool loop, const TLockedToken& layout, const TToken& model, const rstl::optional_object>& iceModel, const std::weak_ptr& ctx, const std::shared_ptr& animMgr, const std::shared_ptr& transMgr, const TLockedToken& charFactory) : x0_charFactory(charFactory), xc_charInfo(character), xcc_layoutData(layout), xd8_modelData(model), xfc_animCtx(ctx.lock()), x100_animMgr(animMgr), x1d8_selfId(id), x1fc_transMgr(transMgr), x204_charIdx(charIdx), x208_defaultAnim(defaultAnim), x220_25_loop(loop), x224_pose(layout->GetSegIdList().GetList().size()), x2fc_poseBuilder(layout) { if (iceModel) xe4_iceModelData = *iceModel; g_BoolPOINodes.resize(8); g_Int32POINodes.resize(16); g_ParticlePOINodes.resize(20); g_SoundPOINodes.resize(20); x108_aabb = xd8_modelData->GetModel()->GetAABB(); x120_particleDB.CacheParticleDesc(xc_charInfo.GetParticleResData()); } ResId CAnimData::GetEventResourceIdForAnimResourceId(ResId id) const { return x0_charFactory->GetEventResourceIdForAnimResourceId(id); } void CAnimData::AddAdditiveSegData(const CSegIdList& list, CSegStatementSet& stSet) { for (std::pair& additive : x1048_additiveAnims) if (additive.second.GetTargetWeight() > 0.00001f) additive.second.AddToSegStatementSet(list, *xcc_layoutData.GetObj(), stSet); } static void AdvanceAnimationTree(std::weak_ptr& anim, const CCharAnimTime& dt) { } SAdvancementDeltas CAnimData::AdvanceAdditiveAnims(float dt) { CCharAnimTime time(dt); for (std::pair& additive : x1048_additiveAnims) { if (additive.second.GetA()) { while (time.GreaterThanZero() && std::fabs(time) >= 0.00001f) { //additive.second.GetAnim()->GetInt32POIList(time, ); } } else { } } return {}; } SAdvancementDeltas CAnimData::UpdateAdditiveAnims(float dt) { return AdvanceAdditiveAnims(dt); } bool CAnimData::IsAdditiveAnimation(u32) const { return false; } std::shared_ptr CAnimData::GetAdditiveAnimationTree(u32) const { return {}; } bool CAnimData::IsAdditiveAnimationActive(u32) const { return false; } void CAnimData::DelAdditiveAnimation(u32) { } void CAnimData::AddAdditiveAnimation(u32, float, bool, bool) { } std::shared_ptr CAnimData::GetAnimationManager() { return {}; } void CAnimData::SetPhase(float) { } void CAnimData::Touch(const CSkinnedModel& model, int) const { } SAdvancementDeltas CAnimData::GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const { return {}; } CCharAnimTime CAnimData::GetTimeOfUserEvent(EUserEventType, const CCharAnimTime& time) const { return {}; } void CAnimData::MultiplyPlaybackRate(float) { } void CAnimData::SetPlaybackRate(float) { } void CAnimData::SetRandomPlaybackRate(CRandom16&) { } void CAnimData::CalcPlaybackAlignmentParms(const CAnimPlaybackParms& parms, const std::weak_ptr& node) { } zeus::CTransform CAnimData::GetLocatorTransform(CSegId id, const CCharAnimTime* time) const { return {}; } zeus::CTransform CAnimData::GetLocatorTransform(const std::string& name, const CCharAnimTime* time) const { return {}; } bool CAnimData::IsAnimTimeRemaining(float, const std::string& name) const { return false; } float CAnimData::GetAnimTimeRemaining(const std::string& name) const { return 0.f; } float CAnimData::GetAnimationDuration(int) const { return 0.f; } std::shared_ptr CAnimData::GetAnimSysContext() const { return {}; } std::shared_ptr CAnimData::GetAnimationManager() const { return {}; } void CAnimData::RecalcPoseBuilder(const CCharAnimTime* time) { const CSegIdList& segIdList = GetCharLayoutInfo().GetSegIdList(); CSegStatementSet segSet; if (time) x1f8_animRoot->VGetSegStatementSet(segIdList, segSet, *time); else x1f8_animRoot->VGetSegStatementSet(segIdList, segSet); AddAdditiveSegData(segIdList, segSet); for (const CSegId& id : segIdList.GetList()) { if (id == 3) continue; CAnimPerSegmentData& segData = segSet[id]; x2fc_poseBuilder.Insert(id, segData.x0_rotation, segData.x10_offset); } } void CAnimData::RenderAuxiliary(const CFrustumPlanes& frustum) const { } void CAnimData::Render(CSkinnedModel& model, const CModelFlags& drawFlags, const rstl::optional_object& morphEffect, const float* morphMagnitudes) { SetupRender(model, drawFlags, morphEffect, morphMagnitudes); DrawSkinnedModel(model, drawFlags); } void CAnimData::SetupRender(CSkinnedModel& model, const CModelFlags& drawFlags, const rstl::optional_object& morphEffect, const float* morphMagnitudes) { if (!x220_30_poseBuilt) { x2fc_poseBuilder.BuildNoScale(x224_pose); x220_30_poseBuilt = true; } PoseSkinnedModel(model, x224_pose, drawFlags, morphEffect, morphMagnitudes); } void CAnimData::DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags) { model.Draw(flags); } void CAnimData::PreRender() { if (!x220_31_poseCached) { RecalcPoseBuilder(nullptr); x220_31_poseCached = true; x220_30_poseBuilt = false; } } void CAnimData::BuildPose() { } void CAnimData::PrimitiveSetToTokenVector(const std::set& primSet, std::vector& tokensOut) { } void CAnimData::GetAnimationPrimitives(const CAnimPlaybackParms& parms, std::set& primsOut) const { } void CAnimData::SetAnimation(const CAnimPlaybackParms& parms, bool) { } SAdvancementDeltas CAnimData::DoAdvance(float dt, bool& b1, CRandom16& random, bool b2) { b1 = false; zeus::CVector3f offsetPre, offsetPost; zeus::CQuaternion quatPre, quatPost; ResetPOILists(); float scaleDt = dt * x200_speedScale; if (x2fc_poseBuilder.HasRoot()) { SAdvancementDeltas deltas = UpdateAdditiveAnims(scaleDt); offsetPre = deltas.x0_posDelta; quatPre = deltas.xc_rotDelta; } if (!x220_24_animating) { b1 = true; return {}; } if (x220_29_) { x220_29_ = false; b1 = true; } if (b2) { SetRandomPlaybackRate(random); CCharAnimTime time(scaleDt); if (x220_25_loop) { while (time.GreaterThanZero() && !time.EpsilonZero()) { x210_passedIntCount += x1f8_animRoot->GetInt32POIList(time, g_Int32POINodes.data(), 16, x210_passedIntCount, 0); x20c_passedBoolCount += x1f8_animRoot->GetBoolPOIList(time, g_BoolPOINodes.data(), 16, x20c_passedBoolCount, 0); x214_passedParticleCount += x1f8_animRoot->GetParticlePOIList(time, g_ParticlePOINodes.data(), 16, x214_passedParticleCount, 0); x218_passedSoundCount += x1f8_animRoot->GetSoundPOIList(time, g_SoundPOINodes.data(), 16, x218_passedSoundCount, 0); AdvanceAnim(time, offsetPost, quatPost); } } else { CCharAnimTime remTime = x1f8_animRoot->VGetTimeRemaining(); while (remTime.GreaterThanZero() && !remTime.EpsilonZero()) { x210_passedIntCount += x1f8_animRoot->GetInt32POIList(time, g_Int32POINodes.data(), 16, x210_passedIntCount, 0); x20c_passedBoolCount += x1f8_animRoot->GetBoolPOIList(time, g_BoolPOINodes.data(), 16, x20c_passedBoolCount, 0); x214_passedParticleCount += x1f8_animRoot->GetParticlePOIList(time, g_ParticlePOINodes.data(), 16, x214_passedParticleCount, 0); x218_passedSoundCount += x1f8_animRoot->GetSoundPOIList(time, g_SoundPOINodes.data(), 16, x218_passedSoundCount, 0); AdvanceAnim(time, offsetPost, quatPost); remTime = x1f8_animRoot->VGetTimeRemaining(); time = std::max(0.f, std::min(float(remTime), float(time))); if (remTime.EpsilonZero()) { x220_24_animating = false; x1dc_ = zeus::CVector3f::skZero; x220_28_ = false; x220_26_ = false; } } } x220_31_poseCached = false; x220_30_poseBuilt = false; } return {offsetPost + offsetPre, quatPost * quatPre}; } SAdvancementDeltas CAnimData::Advance(float dt, const zeus::CVector3f& scale, CStateManager& stateMgr, TAreaId aid, bool b1) { bool b2; return DoAdvance(dt, b2, *stateMgr.GetActiveRandom(), b1); if (b2) x120_particleDB.SuspendAllActiveEffects(stateMgr); for (CParticlePOINode& node : g_ParticlePOINodes) { if (node.GetCharIdx() == -1 || node.GetCharIdx() == x204_charIdx) { x120_particleDB.StartEffect(node.GetName(), node.GetFlags(), node.GetParticleData(), scale, stateMgr, aid, x21c_); } } } SAdvancementDeltas CAnimData::AdvanceIgnoreParticles(float dt, CRandom16& random, bool b1) { bool b2; return DoAdvance(dt, b2, random, b1); } void CAnimData::AdvanceAnim(CCharAnimTime& time, zeus::CVector3f& offset, zeus::CQuaternion& quat) { SAdvancementResults results; std::shared_ptr simplified; if (x104_) { results = x1f8_animRoot->VAdvanceView(time); simplified = x1f8_animRoot->VSimplified(); } if (simplified) { if (simplified->IsCAnimTreeNode()) { if (x1f8_animRoot != simplified) x1f8_animRoot = std::move(simplified); } else x1f8_animRoot.reset(); } if ((x220_28_ || x220_27_) && x210_passedIntCount > 0) { for (CInt32POINode& node : g_Int32POINodes) { if (node.GetPoiType() == EPOIType::UserEvent) { switch (EUserEventType(node.GetValue())) { case EUserEventType::AlignTargetPosStart: { x220_26_ = true; break; } case EUserEventType::AlignTargetPos: { x1dc_ = zeus::CVector3f::skZero; x220_28_ = false; x220_26_ = false; break; } case EUserEventType::AlignTargetRot: { x1e8_ = zeus::CQuaternion::skNoRotation; x220_27_ = false; break; } default: break; } } } } offset += results.x8_deltas.x0_posDelta; if (x220_26_) offset += x1dc_ * time; zeus::CQuaternion rot = results.x8_deltas.xc_rotDelta * x1e8_; quat = quat * rot; x1dc_ = rot.transform(x1dc_); time = results.x0_remTime; } void CAnimData::SetXRayModel(const TLockedToken& model, const TLockedToken& skinRules) { } void CAnimData::SetInfraModel(const TLockedToken& model, const TLockedToken& skinRules) { } void CAnimData::PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose, const CModelFlags& drawFlags, const rstl::optional_object& morphEffect, const float* morphMagnitudes) { model.Calculate(pose, drawFlags, morphEffect, morphMagnitudes); } void CAnimData::AdvanceParticles(const zeus::CTransform& xf, float, const zeus::CVector3f&, CStateManager& stateMgr) { } void CAnimData::GetAverageVelocity(int) const { } void CAnimData::ResetPOILists() { } CSegId CAnimData::GetLocatorSegId(const std::string& name) const { return {}; } zeus::CAABox CAnimData::GetBoundingBox(const zeus::CTransform& xf) const { return {}; } zeus::CAABox CAnimData::GetBoundingBox() const { return {}; } }