#include "logvisor/logvisor.hpp" #include "CTweaks.hpp" #include "CResFactory.hpp" #include "CResLoader.hpp" #include "GameGlobalObjects.hpp" #include "Editor/ProjectManager.hpp" #include "Editor/ProjectResourceFactoryMP1.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakGunRes.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakPlayerRes.hpp" namespace urde { namespace MP1 { static logvisor::Module Log("MP1::CTweaks"); static const SObjectTag& IDFromFactory(CResFactory& factory, const char* name) { const SObjectTag* tag = factory.GetResourceIdByName(name); if (!tag) Log.report(logvisor::Fatal, "Tweak Asset not found when loading... '%s'", name); return *tag; } void CTweaks::RegisterTweaks() { #if 0 CResFactory& factory = *g_ResFactory; CResLoader& loader = factory.GetLoader(); std::unique_ptr strm; strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Game"), nullptr)); TOneStatic game(*strm); g_tweakGame = game.GetAllocSpace(); strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Player"), nullptr)); TOneStatic player(*strm); g_tweakPlayer = player.GetAllocSpace(); strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "PlayerControls"), nullptr)); TOneStatic playerControl(*strm); g_tweakPlayerControl = playerControl.GetAllocSpace(); #endif } void CTweaks::RegisterResourceTweaks() { #if 0 CResFactory& factory = *dynamic_cast(g_ResFactory); CResLoader& loader = factory.GetLoader(); std::unique_ptr strm; strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "GunRes"))); g_tweakGunRes = new DataSpec::DNAMP1::CTweakGunRes(*strm); strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "PlayerRes"), nullptr)); g_tweakPlayerRes = new DataSpec::DNAMP1::CTweakPlayerRes(*strm); #else ProjectResourceFactoryMP1& factory = ProjectManager::g_SharedManager->resourceFactoryMP1(); std::unique_ptr strm; SObjectTag tag = factory.ProjectResourceFactoryBase::TagFromPath(_S("MP1/Tweaks/GunRes.yaml")); strm.reset(new CMemoryInStream(factory.LoadResourceSync(tag).release(), factory.ResourceSize(tag))); g_tweakGunRes = new DataSpec::DNAMP1::CTweakGunRes(*strm); tag = factory.ProjectResourceFactoryBase::TagFromPath(_S("MP1/Tweaks/PlayerRes.yaml")); strm.reset(new CMemoryInStream(factory.LoadResourceSync(tag).release(), factory.ResourceSize(tag))); g_tweakPlayerRes = new DataSpec::DNAMP1::CTweakPlayerRes(*strm); #endif } } }