include_guard(GLOBAL) file(RELATIVE_PATH REL_PATH ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_LIST_DIR}) include_directories(${CMAKE_CURRENT_BINARY_DIR}/${REL_PATH}) unset(HECL_APPLICATION_REPS_TARGETS_LIST CACHE) unset(HECL_APPLICATION_REPS_INCLUDES_LIST CACHE) unset(HECL_APPLICATION_PIPELINE_REPS_UNIVERSAL CACHE) unset(HECL_APPLICATION_PIPELINE_REPS CACHE) unset(HECL_APPLICATION_STAGE_REPS CACHE) # add_pipeline_rep(my::fully::qualified::class my_class_header.hpp [UNIVERSAL]) function(add_pipeline_rep name header) if(IS_ABSOLUTE ${header}) set(theHeader ${header}) else() set(theHeader ${CMAKE_CURRENT_SOURCE_DIR}/${header}) endif() if (NOT ${theHeader} IN_LIST HECL_APPLICATION_REPS_INCLUDES_LIST) set(HECL_APPLICATION_REPS_INCLUDES_LIST "${HECL_APPLICATION_REPS_INCLUDES_LIST};${theHeader}" CACHE INTERNAL "") endif() if ("${ARGV2}" STREQUAL "UNIVERSAL") set(HECL_APPLICATION_PIPELINE_REPS_UNIVERSAL "${HECL_APPLICATION_PIPELINE_REPS_UNIVERSAL};${name}" CACHE INTERNAL "") else() set(HECL_APPLICATION_PIPELINE_REPS "${HECL_APPLICATION_PIPELINE_REPS};${name}" CACHE INTERNAL "") endif() endfunction() # add_stage_rep(my::fully::qualified::class my_class_header.hpp) function(add_stage_rep name header) if(IS_ABSOLUTE ${header}) set(theHeader ${header}) else() set(theHeader ${CMAKE_CURRENT_SOURCE_DIR}/${header}) endif() if (NOT ${theHeader} IN_LIST HECL_APPLICATION_REPS_INCLUDES_LIST) set(HECL_APPLICATION_REPS_INCLUDES_LIST "${HECL_APPLICATION_REPS_INCLUDES_LIST};${theHeader}" CACHE INTERNAL "") endif() set(HECL_APPLICATION_STAGE_REPS "${HECL_APPLICATION_STAGE_REPS};${name}" CACHE INTERNAL "") endfunction() function(add_shader_target target) if (NOT ${target} IN_LIST HECL_APPLICATION_REPS_TARGETS_LIST) set(HECL_APPLICATION_REPS_TARGETS_LIST "${HECL_APPLICATION_REPS_TARGETS_LIST};${target}" CACHE INTERNAL "") endif() endfunction() function(add_shader file) get_filename_component(name ${file} NAME) get_filename_component(dir ${file} DIRECTORY) shaderc(${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name} ${file}.shader) add_stage_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp) add_pipeline_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp UNIVERSAL) add_library(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.cpp) add_shader_target(shader_${name}) endfunction() function(add_special_shader name) add_stage_rep(${name} ${name}.hpp) add_pipeline_rep(${name} ${name}.hpp UNIVERSAL) add_library(${name} ${name}.hpp ${ARGN}) add_shader_target(${name}) endfunction()