#pragma once #include "Runtime/RetroTypes.hpp" #include #include #include namespace urde { class CAnimPlaybackParms { s32 x0_animA = -1; s32 x4_animB = -1; float x8_blendWeight = 1.f; bool xc_animating = true; // s32 x10_ = 0; const zeus::CVector3f* x14_targetPos = nullptr; bool x18_useLocator = false; const zeus::CQuaternion* x1c_deltaOrient = nullptr; const zeus::CTransform* x20_objectXf = nullptr; const zeus::CVector3f* x24_objectScale = nullptr; public: CAnimPlaybackParms() = default; CAnimPlaybackParms(s32 animA, s32 animB, float blendWeight, bool animating) : x0_animA(animA), x4_animB(animB), x8_blendWeight(blendWeight), xc_animating(animating) {} CAnimPlaybackParms(s32 anim, const zeus::CQuaternion* deltaOrient, const zeus::CVector3f* targetPos, const zeus::CTransform* xf, const zeus::CVector3f* scale, bool useLocator) : x0_animA(anim) , x14_targetPos(targetPos) , x18_useLocator(useLocator) , x1c_deltaOrient(deltaOrient) , x20_objectXf(xf) , x24_objectScale(scale) {} const zeus::CTransform* GetObjectXform() const { return x20_objectXf; } const zeus::CQuaternion* GetDeltaOrient() const { return x1c_deltaOrient; } const zeus::CVector3f* GetTargetPos() const { return x14_targetPos; } bool GetIsUseLocator() const { return x18_useLocator; } const zeus::CVector3f* GetObjectScale() const { return x24_objectScale; } s32 GetAnimationId() const { return x0_animA; } s32 GetSecondAnimationId() const { return x4_animB; } float GetBlendFactor() const { return x8_blendWeight; } void SetAnimationId(s32 id) { x0_animA = id; } void SetSecondAnimationId(s32 id) { x4_animB = id; } void SetBlendFactor(float f) { x8_blendWeight = f; } bool GetIsPlayAnimation() const { return xc_animating; } }; } // namespace urde