#include "Runtime/Collision/CCollisionInfo.hpp" #include namespace urde { CCollisionInfo CCollisionInfo::GetSwapped() const { CCollisionInfo ret; ret.x0_point = x0_point; ret.xc_extentX = xc_extentX; ret.x30_valid = x30_valid; ret.x31_hasExtents = x31_hasExtents; ret.x38_materialLeft = x40_materialRight; ret.x40_materialRight = x38_materialLeft; ret.x48_normalLeft = x54_normalRight; ret.x54_normalRight = x48_normalLeft; return ret; } void CCollisionInfo::Swap() { x48_normalLeft = -x48_normalLeft; x54_normalRight = -x54_normalRight; std::swap(x38_materialLeft, x40_materialRight); } zeus::CVector3f CCollisionInfo::GetExtreme() const { return x0_point + xc_extentX + x18_extentY + x24_extentZ; } } // namespace urde