#include "CRealElement.hpp" #include "CParticleGlobals.hpp" #include "CRandom16.hpp" #include "CElementGen.hpp" #include "Graphics/CTexture.hpp" #include "zeus/Math.hpp" #include "CGenDescription.hpp" /* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Real_Elements */ namespace urde { CREKeyframeEmitter::CREKeyframeEmitter(CInputStream& in) { x4_percent = in.readUint32Big(); x8_unk1 = in.readUint32Big(); xc_loop = in.readBool(); xd_unk2 = in.readBool(); x10_loopEnd = in.readUint32Big(); x14_loopStart = in.readUint32Big(); u32 count = in.readUint32Big(); x18_keys.reserve(count); for (u32 i=0 ; i= x10_loopEnd) { int v1 = emitterTime - x14_loopStart; int v2 = x10_loopEnd - x14_loopStart; calcKey = v1 % v2; calcKey += x14_loopStart; } } else { int v1 = x10_loopEnd - 1; if (v1 < emitterTime) calcKey = v1; } valOut = x18_keys[calcKey]; } else { int ltPerc = CParticleGlobals::g_ParticleLifetimePercentage; float ltPercRem = CParticleGlobals::g_ParticleLifetimePercentageRemainder; if (ltPerc == 100) valOut = x18_keys[100]; else valOut = ltPercRem * x18_keys[ltPerc+1] + (1.0f - ltPercRem) * x18_keys[ltPerc]; } return false; } bool CRELifetimeTween::GetValue(int frame, float& valOut) const { float ltFac = frame / CParticleGlobals::g_ParticleLifetimeReal; float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = b * ltFac + (1.0f - ltFac) * a; return false; } bool CREConstant::GetValue(int frame, float& valOut) const { valOut = x4_val; return false; } bool CRETimeChain::GetValue(int frame, float& valOut) const { int v; xc_swFrame->GetValue(frame, v); if (frame >= v) return x8_b->GetValue(frame, valOut); else return x4_a->GetValue(frame, valOut); } bool CREAdd::GetValue(int frame, float& valOut) const { float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a + b; return false; } bool CREClamp::GetValue(int frame,float& valOut) const { float a, b; x4_min->GetValue(frame, a); x8_max->GetValue(frame, b); xc_val->GetValue(frame, valOut); if (valOut > b) valOut = b; if (valOut < a) valOut = a; return false; } bool CREInitialRandom::GetValue(int frame, float& valOut) const { if (frame == 0) { float a, b; x4_min->GetValue(frame, a); x8_max->GetValue(frame, b); float rand = CRandom16::GetRandomNumber()->Float(); valOut = b * rand + a * (1.0f - rand); } return false; } bool CRERandom::GetValue(int frame, float& valOut) const { float a, b; x4_min->GetValue(frame, a); x8_max->GetValue(frame, b); float rand = CRandom16::GetRandomNumber()->Float(); valOut = b * rand + a * (1.0f - rand); return false; } bool CREDotProduct::GetValue(int frame, float& valOut) const { zeus::CVector3f a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a.dot(b); return false; } bool CREMultiply::GetValue(int frame, float& valOut) const { float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a * b; return false; } bool CREPulse::GetValue(int frame, float& valOut) const { int a, b; x4_aDuration->GetValue(frame, a); x8_bDuration->GetValue(frame, b); int cv = std::max(1, a + b + 1); if (b >= 1) { int cv2 = frame % cv; if (cv2 >= a) x10_valB->GetValue(frame, valOut); else xc_valA->GetValue(frame, valOut); } else xc_valA->GetValue(frame, valOut); return false; } bool CRETimeScale::GetValue(int frame, float& valOut) const { float a; x4_a->GetValue(frame, a); valOut = float(frame) * a; return false; } bool CRELifetimePercent::GetValue(int frame, float& valOut) const { float a; x4_percentVal->GetValue(frame, a); a = std::max(0.0f, a); valOut = (a / 100.0f) * CParticleGlobals::g_ParticleLifetimeReal; return false; } bool CRESineWave::GetValue(int frame, float& valOut) const { float a, b, c; x4_magnitude->GetValue(frame, a); x8_linearFrame->GetValue(frame, b); xc_constantFrame->GetValue(frame, c); valOut = std::sin(zeus::degToRad(frame * b + c)) * a; return false; } bool CREInitialSwitch::GetValue(int frame, float& valOut) const { if (frame == 0) x4_a->GetValue(frame, valOut); else x8_b->GetValue(frame, valOut); return false; } bool CRECompareLessThan::GetValue(int frame, float& valOut) const { float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); if (a < b) xc_c->GetValue(frame, valOut); else x10_d->GetValue(frame, valOut); return false; } bool CRECompareEquals::GetValue(int frame, float& valOut) const { float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); if (std::fabs(a-b) < 0.00001f) xc_c->GetValue(frame, valOut); else x10_d->GetValue(frame, valOut); return false; } bool CREParticleAccessParam1::GetValue(int /*frame*/, float& valOut) const { valOut = CParticleGlobals::g_papValues[0]; return false; } bool CREParticleAccessParam2::GetValue(int /*frame*/, float& valOut) const { valOut = CParticleGlobals::g_papValues[1]; return false; } bool CREParticleAccessParam3::GetValue(int /*frame*/, float& valOut) const { valOut = CParticleGlobals::g_papValues[2]; return false; } bool CREParticleAccessParam4::GetValue(int /*frame*/, float& valOut) const { valOut = CParticleGlobals::g_papValues[3]; return false; } bool CREParticleAccessParam5::GetValue(int /*frame*/, float& valOut) const { valOut = CParticleGlobals::g_papValues[4]; return false; } bool CREParticleAccessParam6::GetValue(int /*frame*/, float& valOut) const { valOut = CParticleGlobals::g_papValues[5]; return false; } bool CREParticleAccessParam7::GetValue(int /*frame*/, float& valOut) const { valOut = CParticleGlobals::g_papValues[6]; return false; } bool CREParticleAccessParam8::GetValue(int /*frame*/, float& valOut) const { valOut = CParticleGlobals::g_papValues[7]; return false; } bool CREPSLL::GetValue(int /*frame*/, float& valOut) const { valOut = CElementGen::g_currentParticle->x2c_lineLengthOrSize; return false; } bool CREPRLW::GetValue(int /*frame*/, float& valOut) const { valOut = CElementGen::g_currentParticle->x30_lineWidthOrRota; return false; } bool CRESubtract::GetValue(int frame, float& valOut) const { float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a - b; return false; } bool CREVectorMagnitude::GetValue(int frame, float& valOut) const { zeus::CVector3f a; x4_a->GetValue(frame, a); valOut = a.magnitude(); return false; } bool CREVectorXToReal::GetValue(int frame, float& valOut) const { zeus::CVector3f a; x4_a->GetValue(frame, a); valOut = a[0]; return false; } bool CREVectorYToReal::GetValue(int frame, float& valOut) const { zeus::CVector3f a; x4_a->GetValue(frame, a); valOut = a[1]; return false; } bool CREVectorZToReal::GetValue(int frame, float& valOut) const { zeus::CVector3f a; x4_a->GetValue(frame, a); valOut = a[2]; return false; } bool CRECEXT::GetValue(int frame, float& valOut) const { int a; x4_a->GetValue(frame, a); int cv = std::max(0, a); /* TODO: Figure out how value table is generated/stored in 0-00 */ return false; } bool CREIntTimesReal::GetValue(int frame, float& valOut) const { int a; x4_a->GetValue(frame, a); float b; x8_b->GetValue(frame, b); valOut = float(a) * b; return false; } bool CREConstantRange::GetValue(int frame, float& valOut) const { float val, min, max; x4_val->GetValue(frame, val); x8_min->GetValue(frame, min); xc_max->GetValue(frame, max); if (val > min && val < max) x10_inRange->GetValue(frame, valOut); else x14_outOfRange->GetValue(frame, valOut); return false; } bool CREGetComponentRed::GetValue(int frame, float& valOut) const { zeus::CColor a = zeus::CColor::skBlack; x4_a->GetValue(frame, a); valOut = a.r; return false; } bool CREGetComponentGreen::GetValue(int frame, float& valOut) const { zeus::CColor a = zeus::CColor::skBlack; x4_a->GetValue(frame, a); valOut = a.g; return false; } bool CREGetComponentBlue::GetValue(int frame, float& valOut) const { zeus::CColor a = zeus::CColor::skBlack; x4_a->GetValue(frame, a); valOut = a.b; return false; } bool CREGetComponentAlpha::GetValue(int frame, float& valOut) const { zeus::CColor a = zeus::CColor::skBlack; x4_a->GetValue(frame, a); valOut = a.a; return false; } }